From 123f741e3f5374b93ac39887b62bfa0d66762ae2 Mon Sep 17 00:00:00 2001 From: rtk0c Date: Sun, 22 May 2022 23:05:03 -0700 Subject: Changeset: 36 Add basic machinery for levels (no saving/loading yet) --- source/Level.hpp | 64 +++++++++++++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 61 insertions(+), 3 deletions(-) (limited to 'source/Level.hpp') diff --git a/source/Level.hpp b/source/Level.hpp index 5c92333..c1170a3 100644 --- a/source/Level.hpp +++ b/source/Level.hpp @@ -1,13 +1,71 @@ #pragma once #include "GameObject.hpp" +#include "RcPtr.hpp" +#include "Uid.hpp" + +#include +#include +#include + +// Forward declarations +class Level; +class LevelManager; + +/// Represents a seralized GameObject tree. +class Level : public RefCounted { + friend class LevelManager; + +private: + struct InstanciationEntry; + + LevelManager* mMan; + std::vector mEntries; + +public: + Level(); + ~Level(); + + void Instanciate(GameObject* relRoot) const; +}; + +class LevelManager { +public: + static inline LevelManager* instance = nullptr; + +public: // NOTE: public for the editor; actual game components should not modify the map using this + struct LoadableObject { + RcPtr level; // TODO make weak pointer + std::filesystem::path filePath; + // NOTE: these fields are only loaded in dev mode + std::string name; + std::string description; + }; + // We want pointer stability here for the editor (inspector object) + robin_hood::unordered_node_map mObjByUid; + +public: + void DiscoverFilesDesignatedLocation(); + void DiscoverFiles(const std::filesystem::path& dir); + + Level* FindLevel(const Uid& uid) const; + /// Get or load the given level + Level* LoadLevel(const Uid& uid); + /// Send the given level to be loaded on another thread + void PrepareLevel(const Uid& uid); + + // These should only be used by the editor + LoadableObject& AddLevel(const Uid& uid); +}; class LevelWrapperObject : public GameObject { +private: + RcPtr mLevel; + public: LevelWrapperObject(GameWorld* world); ~LevelWrapperObject() override; -}; -/// Represents a seralized GameObject tree. -class Level { + Level* GetBoundLevel() const; + void SetBoundLevel(Level* level); }; -- cgit v1.2.3-70-g09d2