From e66286ebe30afc9acc4531fc2bea29b7fb924f93 Mon Sep 17 00:00:00 2001 From: rtk0c Date: Mon, 30 May 2022 17:03:20 -0700 Subject: Changeset: 56 Buildsystem cleanup: change to layered structure for different targets --- source/30-game/SceneThings.hpp | 46 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 source/30-game/SceneThings.hpp (limited to 'source/30-game/SceneThings.hpp') diff --git a/source/30-game/SceneThings.hpp b/source/30-game/SceneThings.hpp new file mode 100644 index 0000000..c261fbb --- /dev/null +++ b/source/30-game/SceneThings.hpp @@ -0,0 +1,46 @@ +#pragma once + +#include "Color.hpp" +#include "GameObject.hpp" +#include "Renderer.hpp" + +#include +#include + +class SimpleGeometryObject : public GameObject { +private: + RenderObject mRenderObject; + glm::vec3 mSize; + RgbaColor mXFaceColor; + RgbaColor mYFaceColor; + RgbaColor mZFaceColor; + mutable bool mNeedsRebuildMesh ; + +public: + SimpleGeometryObject(GameWorld* world); + + glm::vec3 GetSize() const { return mSize; } + void SetSize(glm::vec3 size); + RgbaColor GetXFaceColor() const { return mXFaceColor; } + void SetXFaceColor(RgbaColor color); + RgbaColor GetYFaceColor() const { return mYFaceColor; } + void SetYFaceColor(RgbaColor color); + RgbaColor GetZFaceColor() const { return mZFaceColor; } + void SetZFaceColor(RgbaColor color); + virtual std::span GetRenderObjects() const override; +}; + +class BuildingObject : public GameObject { +private: + RenderObject mRenderObject; + +public: + BuildingObject(GameWorld* world); + + // TODO + // void SetMeshMaterial(Material* material); + // virtual const Material* GetMeshMaterial() const override; + // void SetMesh(GpuMesh* mesh); + // virtual const GpuMesh* GetMesh() const override; + virtual std::span GetRenderObjects() const override; +}; -- cgit v1.2.3-70-g09d2