From e66286ebe30afc9acc4531fc2bea29b7fb924f93 Mon Sep 17 00:00:00 2001 From: rtk0c Date: Mon, 30 May 2022 17:03:20 -0700 Subject: Changeset: 56 Buildsystem cleanup: change to layered structure for different targets --- source/30-game/EditorCore.hpp | 39 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 source/30-game/EditorCore.hpp (limited to 'source/30-game/EditorCore.hpp') diff --git a/source/30-game/EditorCore.hpp b/source/30-game/EditorCore.hpp new file mode 100644 index 0000000..726f43e --- /dev/null +++ b/source/30-game/EditorCore.hpp @@ -0,0 +1,39 @@ +#pragma once + +#include + +class App; +class SpriteDefinition; + +class IEditorInspector { +public: + enum TargetType { + ITT_GameObject, + ITT_Ires, + ITT_Level, + ITT_None, + }; + +public: + virtual ~IEditorInspector() = default; + virtual void SelectTarget(TargetType type, void* object) = 0; +}; + +class IEditorContentBrowser { +public: + virtual ~IEditorContentBrowser() = default; +}; + +class IEditor { +public: + static std::unique_ptr CreateInstance(App* app); + virtual ~IEditor() = default; + + virtual void OnGameStateChanged(bool running) = 0; + virtual void Show() = 0; + + virtual IEditorInspector& GetInspector() = 0; + virtual IEditorContentBrowser& GetContentBrowser() = 0; + + virtual void OpenSpriteViewer(SpriteDefinition* sprite) = 0; +}; -- cgit v1.2.3-70-g09d2