From e66286ebe30afc9acc4531fc2bea29b7fb924f93 Mon Sep 17 00:00:00 2001 From: rtk0c Date: Mon, 30 May 2022 17:03:20 -0700 Subject: Changeset: 56 Buildsystem cleanup: change to layered structure for different targets --- source/30-game/EditorAttachmentImpl.hpp | 34 +++++++++++++++++++++++++++++++++ 1 file changed, 34 insertions(+) create mode 100644 source/30-game/EditorAttachmentImpl.hpp (limited to 'source/30-game/EditorAttachmentImpl.hpp') diff --git a/source/30-game/EditorAttachmentImpl.hpp b/source/30-game/EditorAttachmentImpl.hpp new file mode 100644 index 0000000..53bcd37 --- /dev/null +++ b/source/30-game/EditorAttachmentImpl.hpp @@ -0,0 +1,34 @@ +#pragma once + +#include "EditorAttachment.hpp" +#include "GameObject.hpp" +#include "Material.hpp" +#include "Player.hpp" +#include "Sprite.hpp" + +#include + +class EaGameObject : public EditorAttachment { +public: + // NOTE: in degrees + glm::vec3 eulerAnglesRotation; + +public: + static std::unique_ptr Create(GameObject* object); +}; + +class EaPlayer : public EaGameObject { +public: + RcPtr confSprite; + RcPtr confMaterial; +}; + +class EaLevelWrapper : public EaGameObject { +public: +}; + +class EaIresObject : public EditorAttachment { +public: + std::string nameEditingScratch; + bool isEditingName = false; +}; -- cgit v1.2.3-70-g09d2