From eeed6d84f4324387597be05e6ed1df4b3adfca9c Mon Sep 17 00:00:00 2001 From: rtk0c Date: Thu, 7 Jul 2022 19:31:19 -0700 Subject: Changeset: 80 Add skeleton for keyboard management GUI in editor --- source/30-game/EditorAccessories.cpp | 22 +++++++++++++++++++++- 1 file changed, 21 insertions(+), 1 deletion(-) (limited to 'source/30-game/EditorAccessories.cpp') diff --git a/source/30-game/EditorAccessories.cpp b/source/30-game/EditorAccessories.cpp index 08d08ec..821d41e 100644 --- a/source/30-game/EditorAccessories.cpp +++ b/source/30-game/EditorAccessories.cpp @@ -1,6 +1,26 @@ #include "EditorAccessories.hpp" +#include "Input.hpp" + +#define GLFW_INCLUDE_NONE +#include + #include -void EditorSettings::Show() { +void EditorKeyboardViewer::Show(bool* open) { + ImGui::Begin("Keyboards", open); + + int count; + GLFWkeyboard** keyboards = glfwGetKeyboards(&count); + + for (int i = 0; i < count; ++i) { + GLFWkeyboard* keyboard = keyboards[i]; + auto attachment = static_cast(glfwGetKeyboardUserPointer(keyboard)); + + ImGui::BulletText("%s", glfwGetKeyboardName(keyboard)); + ImGui::Indent(); + ImGui::Unindent(); + } + + ImGui::End(); } -- cgit v1.2.3-70-g09d2