From ec1b60f8d87b30bbd3c56345d9cc693205aa0d4d Mon Sep 17 00:00:00 2001 From: rtk0c Date: Sun, 8 May 2022 11:18:13 -0700 Subject: Changeset: 32 Branch comment: [] Update imgui to the docking branch --- 3rdparty/imgui/source/backends/imgui_impl_opengl2.h | 1 + 1 file changed, 1 insertion(+) (limited to '3rdparty/imgui/source/backends/imgui_impl_opengl2.h') diff --git a/3rdparty/imgui/source/backends/imgui_impl_opengl2.h b/3rdparty/imgui/source/backends/imgui_impl_opengl2.h index d00d27f..780204a 100644 --- a/3rdparty/imgui/source/backends/imgui_impl_opengl2.h +++ b/3rdparty/imgui/source/backends/imgui_impl_opengl2.h @@ -3,6 +3,7 @@ // Implemented features: // [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID! +// [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -- cgit v1.2.3-70-g09d2