From c568f0a8c9f0aef00c770b494ee1ff3a89ab48de Mon Sep 17 00:00:00 2001 From: rtk0c Date: Sun, 22 May 2022 01:08:24 -0700 Subject: Changeset: 35 Fix missing sources in git submodules after migration to PlasticSCM --- 3rdparty/glm/source/test/gtx/gtx_vector_angle.cpp | 59 +++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 3rdparty/glm/source/test/gtx/gtx_vector_angle.cpp (limited to '3rdparty/glm/source/test/gtx/gtx_vector_angle.cpp') diff --git a/3rdparty/glm/source/test/gtx/gtx_vector_angle.cpp b/3rdparty/glm/source/test/gtx/gtx_vector_angle.cpp new file mode 100644 index 0000000..4e8172b --- /dev/null +++ b/3rdparty/glm/source/test/gtx/gtx_vector_angle.cpp @@ -0,0 +1,59 @@ +#define GLM_ENABLE_EXPERIMENTAL +#include +#include +#include + +int test_angle() +{ + int Error = 0; + + float AngleA = glm::angle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1))); + Error += glm::epsilonEqual(AngleA, glm::pi() * 0.25f, 0.01f) ? 0 : 1; + float AngleB = glm::angle(glm::vec3(1, 0, 0), glm::normalize(glm::vec3(1, 1, 0))); + Error += glm::epsilonEqual(AngleB, glm::pi() * 0.25f, 0.01f) ? 0 : 1; + float AngleC = glm::angle(glm::vec4(1, 0, 0, 0), glm::normalize(glm::vec4(1, 1, 0, 0))); + Error += glm::epsilonEqual(AngleC, glm::pi() * 0.25f, 0.01f) ? 0 : 1; + + return Error; +} + +int test_orientedAngle_vec2() +{ + int Error = 0; + + float AngleA = glm::orientedAngle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1))); + Error += glm::epsilonEqual(AngleA, glm::pi() * 0.25f, 0.01f) ? 0 : 1; + float AngleB = glm::orientedAngle(glm::vec2(0, 1), glm::normalize(glm::vec2(1, 1))); + Error += glm::epsilonEqual(AngleB, -glm::pi() * 0.25f, 0.01f) ? 0 : 1; + float AngleC = glm::orientedAngle(glm::normalize(glm::vec2(1, 1)), glm::vec2(0, 1)); + Error += glm::epsilonEqual(AngleC, glm::pi() * 0.25f, 0.01f) ? 0 : 1; + + return Error; +} + +int test_orientedAngle_vec3() +{ + int Error = 0; + + float AngleA = glm::orientedAngle(glm::vec3(1, 0, 0), glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 0, 1)); + Error += glm::epsilonEqual(AngleA, glm::pi() * 0.25f, 0.01f) ? 0 : 1; + float AngleB = glm::orientedAngle(glm::vec3(0, 1, 0), glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 0, 1)); + Error += glm::epsilonEqual(AngleB, -glm::pi() * 0.25f, 0.01f) ? 0 : 1; + float AngleC = glm::orientedAngle(glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 1, 0), glm::vec3(0, 0, 1)); + Error += glm::epsilonEqual(AngleC, glm::pi() * 0.25f, 0.01f) ? 0 : 1; + + return Error; +} + +int main() +{ + int Error(0); + + Error += test_angle(); + Error += test_orientedAngle_vec2(); + Error += test_orientedAngle_vec3(); + + return Error; +} + + -- cgit v1.2.3-70-g09d2