From c568f0a8c9f0aef00c770b494ee1ff3a89ab48de Mon Sep 17 00:00:00 2001 From: rtk0c Date: Sun, 22 May 2022 01:08:24 -0700 Subject: Changeset: 35 Fix missing sources in git submodules after migration to PlasticSCM --- 3rdparty/glm/source/test/gtx/gtx_rotate_vector.cpp | 77 ++++++++++++++++++++++ 1 file changed, 77 insertions(+) create mode 100644 3rdparty/glm/source/test/gtx/gtx_rotate_vector.cpp (limited to '3rdparty/glm/source/test/gtx/gtx_rotate_vector.cpp') diff --git a/3rdparty/glm/source/test/gtx/gtx_rotate_vector.cpp b/3rdparty/glm/source/test/gtx/gtx_rotate_vector.cpp new file mode 100644 index 0000000..becd63f --- /dev/null +++ b/3rdparty/glm/source/test/gtx/gtx_rotate_vector.cpp @@ -0,0 +1,77 @@ +#define GLM_ENABLE_EXPERIMENTAL +#include +#include +#include + +int test_rotate() +{ + int Error = 0; + + glm::vec2 A = glm::rotate(glm::vec2(1, 0), glm::pi() * 0.5f); + glm::vec3 B = glm::rotate(glm::vec3(1, 0, 0), glm::pi() * 0.5f, glm::vec3(0, 0, 1)); + glm::vec4 C = glm::rotate(glm::vec4(1, 0, 0, 1), glm::pi() * 0.5f, glm::vec3(0, 0, 1)); + glm::vec3 D = glm::rotateX(glm::vec3(1, 0, 0), glm::pi() * 0.5f); + glm::vec4 E = glm::rotateX(glm::vec4(1, 0, 0, 1), glm::pi() * 0.5f); + glm::vec3 F = glm::rotateY(glm::vec3(1, 0, 0), glm::pi() * 0.5f); + glm::vec4 G = glm::rotateY(glm::vec4(1, 0, 0, 1), glm::pi() * 0.5f); + glm::vec3 H = glm::rotateZ(glm::vec3(1, 0, 0), glm::pi() * 0.5f); + glm::vec4 I = glm::rotateZ(glm::vec4(1, 0, 0,1 ), glm::pi() * 0.5f); + glm::mat4 O = glm::orientation(glm::normalize(glm::vec3(1)), glm::vec3(0, 0, 1)); + + return Error; +} + +int test_rotateX() +{ + int Error = 0; + + glm::vec3 D = glm::rotateX(glm::vec3(1, 0, 0), glm::pi() * 0.5f); + glm::vec4 E = glm::rotateX(glm::vec4(1, 0, 0, 1), glm::pi() * 0.5f); + + return Error; +} + +int test_rotateY() +{ + int Error = 0; + + glm::vec3 F = glm::rotateY(glm::vec3(1, 0, 0), glm::pi() * 0.5f); + glm::vec4 G = glm::rotateY(glm::vec4(1, 0, 0, 1), glm::pi() * 0.5f); + + return Error; +} + + +int test_rotateZ() +{ + int Error = 0; + + glm::vec3 H = glm::rotateZ(glm::vec3(1, 0, 0), glm::pi() * 0.5f); + glm::vec4 I = glm::rotateZ(glm::vec4(1, 0, 0,1 ), glm::pi() * 0.5f); + + return Error; +} + +int test_orientation() +{ + int Error = 0; + + glm::mat4 O = glm::orientation(glm::normalize(glm::vec3(1)), glm::vec3(0, 0, 1)); + + return Error; +} + +int main() +{ + int Error = 0; + + Error += test_rotate(); + Error += test_rotateX(); + Error += test_rotateY(); + Error += test_rotateZ(); + Error += test_orientation(); + + return Error; +} + + -- cgit v1.2.3-70-g09d2