From c568f0a8c9f0aef00c770b494ee1ff3a89ab48de Mon Sep 17 00:00:00 2001 From: rtk0c Date: Sun, 22 May 2022 01:08:24 -0700 Subject: Changeset: 35 Fix missing sources in git submodules after migration to PlasticSCM --- .../source/test/gtx/gtx_matrix_interpolation.cpp | 122 +++++++++++++++++++++ 1 file changed, 122 insertions(+) create mode 100644 3rdparty/glm/source/test/gtx/gtx_matrix_interpolation.cpp (limited to '3rdparty/glm/source/test/gtx/gtx_matrix_interpolation.cpp') diff --git a/3rdparty/glm/source/test/gtx/gtx_matrix_interpolation.cpp b/3rdparty/glm/source/test/gtx/gtx_matrix_interpolation.cpp new file mode 100644 index 0000000..108f02e --- /dev/null +++ b/3rdparty/glm/source/test/gtx/gtx_matrix_interpolation.cpp @@ -0,0 +1,122 @@ +#define GLM_ENABLE_EXPERIMENTAL +#include +#include +#include + +#include +#include +#include + + +static int test_axisAngle() +{ + int Error = 0; + + glm::mat4 m1(-0.9946f, 0.0f, -0.104531f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.104531f, 0.0f, -0.9946f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f); + glm::mat4 m2(-0.992624f, 0.0f, -0.121874f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.121874f, 0.0f, -0.992624f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f); + + glm::mat4 const m1rot = glm::extractMatrixRotation(m1); + glm::mat4 const dltRotation = m2 * glm::transpose(m1rot); + + glm::vec3 dltAxis(0.0f); + float dltAngle = 0.0f; + glm::axisAngle(dltRotation, dltAxis, dltAngle); + + std::cout << "dltAxis: (" << dltAxis.x << ", " << dltAxis.y << ", " << dltAxis.z << "), dltAngle: " << dltAngle << std::endl; + + glm::quat q = glm::quat_cast(dltRotation); + std::cout << "q: (" << q.x << ", " << q.y << ", " << q.z << ", " << q.w << ")" << std::endl; + float yaw = glm::yaw(q); + std::cout << "Yaw: " << yaw << std::endl; + + return Error; +} + +template +int testForAxisAngle(glm::vec<3, T, glm::defaultp> const axisTrue, T const angleTrue) +{ + T const eps = std::sqrt(std::numeric_limits::epsilon()); + + glm::mat<4, 4, T, glm::defaultp> const matTrue = glm::axisAngleMatrix(axisTrue, angleTrue); + + glm::vec<3, T, glm::defaultp> axis; + T angle; + glm::axisAngle(matTrue, axis, angle); + glm::mat<4, 4, T, glm::defaultp> const matRebuilt = glm::axisAngleMatrix(axis, angle); + + glm::mat<4, 4, T, glm::defaultp> const errMat = matTrue - matRebuilt; + T const maxErr = glm::compMax(glm::vec<4, T, glm::defaultp>( + glm::compMax(glm::abs(errMat[0])), + glm::compMax(glm::abs(errMat[1])), + glm::compMax(glm::abs(errMat[2])), + glm::compMax(glm::abs(errMat[3])) + )); + + return maxErr < eps ? 0 : 1; +} + +static int test_axisAngle2() +{ + int Error = 0; + + Error += testForAxisAngle(glm::vec3(0.0f, 1.0f, 0.0f), 0.0f); + Error += testForAxisAngle(glm::vec3(0.358f, 0.0716f, 0.9309f), 0.00001f); + Error += testForAxisAngle(glm::vec3(1.0f, 0.0f, 0.0f), 0.0001f); + Error += testForAxisAngle(glm::vec3(0.0f, 0.0f, 1.0f), 0.001f); + Error += testForAxisAngle(glm::vec3(0.0f, 0.0f, 1.0f), 0.001f); + Error += testForAxisAngle(glm::vec3(0.0f, 1.0f, 0.0f), 0.005f); + Error += testForAxisAngle(glm::vec3(0.0f, 0.0f, 1.0f), 0.005f); + Error += testForAxisAngle(glm::vec3(0.358f, 0.0716f, 0.9309f), 0.03f); + Error += testForAxisAngle(glm::vec3(0.358f, 0.0716f, 0.9309f), 0.0003f); + Error += testForAxisAngle(glm::vec3(0.0f, 0.0f, 1.0f), 0.01f); + Error += testForAxisAngle(glm::dvec3(0.0f, 1.0f, 0.0f), 0.00005); + Error += testForAxisAngle(glm::dvec3(-1.0f, 0.0f, 0.0f), 0.000001); + Error += testForAxisAngle(glm::dvec3(0.7071f, 0.7071f, 0.0f), 0.5); + Error += testForAxisAngle(glm::dvec3(0.7071f, 0.0f, 0.7071f), 0.0002); + Error += testForAxisAngle(glm::dvec3(0.7071f, 0.0f, 0.7071f), 0.00002); + Error += testForAxisAngle(glm::dvec3(0.7071f, 0.0f, 0.7071f), 0.000002); + Error += testForAxisAngle(glm::dvec3(0.7071f, 0.0f, 0.7071f), 0.0000002); + Error += testForAxisAngle(glm::vec3(0.0f, 0.7071f, 0.7071f), 1.3f); + Error += testForAxisAngle(glm::vec3(0.0f, 0.7071f, 0.7071f), 6.3f); + Error += testForAxisAngle(glm::vec3(1.0f, 0.0f, 0.0f), -0.23456f); + Error += testForAxisAngle(glm::vec3(1.0f, 0.0f, 0.0f), glm::pi()); + Error += testForAxisAngle(glm::vec3(0.0f, 1.0f, 0.0f), -glm::pi()); + Error += testForAxisAngle(glm::vec3(0.358f, 0.0716f, 0.9309f), -glm::pi()); + Error += testForAxisAngle(glm::vec3(1.0f, 0.0f, 0.0f), glm::pi() + 2e-6f); + Error += testForAxisAngle(glm::vec3(1.0f, 0.0f, 0.0f), glm::pi() + 1e-4f); + Error += testForAxisAngle(glm::vec3(0.0f, 1.0f, 0.0f), -glm::pi() + 1e-3f); + Error += testForAxisAngle(glm::vec3(0.358f, 0.0716f, 0.9309f), -glm::pi() + 5e-3f); + + return Error; +} + +static int test_rotate() +{ + glm::mat4 m2(1.0); + float myAngle = 1.0f; + m2 = glm::rotate(m2, myAngle, glm::vec3(1.0f, 0.0f, 0.0f)); + glm::vec3 m2Axis; + float m2Angle; + glm::axisAngle(m2, m2Axis, m2Angle); + + return 0; +} + +int main() +{ + int Error = 0; + + Error += test_axisAngle(); + Error += test_axisAngle2(); + Error += test_rotate(); + + return Error; +} + + -- cgit v1.2.3-70-g09d2