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Experimental game engine & playground
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30-game
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2022-07-07
Changeset: 79 Initial work on fixing codegen for the main project, add enum ↵
rtk0c
underlying type (EUT) scanning capability
2022-06-28
Changeset: 78 Replace "class" keyword in templates with "typename"
rtk0c
2022-06-23
Changeset: 74 Move EditorNotification.hpp to the common module
rtk0c
2022-06-11
Changeset: 71 Initial work on rendering grid in editor mode, move ImGuizmo ↵
rtk0c
out of game project (no more codegen)
2022-06-10
Changeset: 69 Add option for enabling OpenGL debug mode
rtk0c
2022-06-09
Changeset: 68
rtk0c
2022-06-09
Changeset: 67 Update GraphicsTags.hpp to the new BRUSSEL_ENUM syntax
rtk0c
2022-06-09
Changeset: 65 Add enum name prefix manipulation support to codegen
rtk0c
2022-06-03
Changeset: 61 [BUGGED] Move object kind enums to use generated ToString and ↵
rtk0c
FromStrong The old mechanism rely on a specific prefix to Ires and GameObject string representations, but the generator currently leaves the enum value. Therefore all editor (e.g. drag & drop) and IO (e.g. ires loading) mechanisms are broken.
2022-05-30
Changeset: 59 Integrate enum codegen into the actual project
rtk0c
2022-05-30
Changeset: 56 Buildsystem cleanup: change to layered structure for different ↵
rtk0c
targets