Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-06-15 | Changeset: 98 Cleanup and prepare for rewriting shader system | rtk0c | |
2023-06-13 | Changeset: 96 General maintainance (actually these changes are fro ma while ↵ | rtk0c | |
ago, like Jan 2023 and I forgot what they do) | |||
2022-07-30 | Changeset: 88 (untested) replace manual sqlite3_step() calls with ↵ | rtk0c | |
SQLiteRunningStatement wrapper | |||
2022-07-18 | Changeset: 87 Make codegen use mangled names, convert `std::string_view ↵ | rtk0c | |
fullname` to `const std::string* fullname` to indicate the reference nature better | |||
2022-07-18 | Changeset: 86 Fix generated enum metadata using the wrong identifiers ↵ | rtk0c | |
(dangling pointer not fixed up after storing DeclEnum object into model) | |||
2022-07-17 | Changeset: 85 Work on codegen (a big blob of changes about various things, ↵ | rtk0c | |
giving up on writing a clear commit message) - stuff along the lines of cleaning up store process - remove completed TODOs - move code generation out of parser loop - ^^^ also introduce some weird bugs of DeclXxx::name field disappearing -- maybe fixed, maybe didn't, can't reliably reproduce - add infra to mangle (not included in codegen yet, also not tested) - convert SourceFile storage map to node map, ensuring pointer stability (was broken before) - buildsystem asan and UBsan applying to all targest | |||
2022-07-15 | Changeset: 84 Make all input commands use the same CodegenModel object | rtk0c | |
- A clean build on the main game still works - Generating cross-file references works now (only in a clean build, while the child classses are scanned after the parent classes though). This will still need fixing to support 1. reading from database 2. circular dependencies | |||
2022-07-15 | Changeset: 83 Misc bug fixes, planning database readback for inheritance ↵ | rtk0c | |
hierarchy generation | |||
2022-07-08 | Changeset: 82 Fix compiling the main game with codegen, add Files table to ↵ | rtk0c | |
replace embedding filename in each decl table directly | |||
2022-07-07 | Changeset: 81 Replace DeclEnum::underlyingTypeStr with a lookup function ↵ | rtk0c | |
from the enumeration value DeclEnum::underlyingType | |||
2022-07-07 | Changeset: 79 Initial work on fixing codegen for the main project, add enum ↵ | rtk0c | |
underlying type (EUT) scanning capability | |||
2022-06-24 | Changeset: 76 Refactor the lexing-parsing-generating chain into more clearly ↵ | rtk0c | |
defined functions | |||
2022-06-24 | Changeset: 75 Add feature to delete entries from the database that belong to ↵ | rtk0c | |
currently processed files | |||
2022-06-12 | Changeset: 72 Add enum and namespace storing for CodegenModelArchive | rtk0c | |
2022-06-11 | Changeset: 70 Fix cmake and codegen infra | rtk0c | |
- Invoke codegen.exe once with a list of changed files, instead of individually for each changed file (this gives the codegen global access to all the code, allowing more things) - Initial support for outputting an archive SQLite database that contains all the code info | |||
2022-06-09 | Changeset: 66 Fix ParserState::currentEnum not cleared correctly | rtk0c | |
2022-06-09 | Changeset: 65 Add enum name prefix manipulation support to codegen | rtk0c | |
2022-06-03 | Changeset: 61 [BUGGED] Move object kind enums to use generated ToString and ↵ | rtk0c | |
FromStrong The old mechanism rely on a specific prefix to Ires and GameObject string representations, but the generator currently leaves the enum value. Therefore all editor (e.g. drag & drop) and IO (e.g. ires loading) mechanisms are broken. | |||
2022-06-02 | Changeset: 60 Add struct/class scanning to codegen | rtk0c | |
2022-05-30 | Changeset: 59 Integrate enum codegen into the actual project | rtk0c | |
2022-05-30 | Changeset: 56 Buildsystem cleanup: change to layered structure for different ↵ | rtk0c | |
targets |