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-rw-r--r--source/GraphicsTags.hpp11
-rw-r--r--source/main.cpp5
2 files changed, 3 insertions, 13 deletions
diff --git a/source/GraphicsTags.hpp b/source/GraphicsTags.hpp
index 09e62bf..f83b99c 100644
--- a/source/GraphicsTags.hpp
+++ b/source/GraphicsTags.hpp
@@ -7,14 +7,6 @@
#include <MacrosCodegen.hpp>
-enum TestEnum {
- TE_Position,
- TE_Color,
- TE_TexCoord,
- TE_COUNT,
-};
-BRUSSEL_ENUM(TestEnum, ToString FromString ExcludeHeuristics);
-
namespace Tags {
/// Vertex element semantics, used to identify the meaning of vertex buffer contents
enum VertexElementSemantic {
@@ -42,6 +34,7 @@ enum VertexElementSemantic {
VES_Generic,
VES_COUNT,
};
+BRUSSEL_ENUM(VertexElementSemantic, ToString FromString ExcludeHeuristics);
std::string_view NameOf(VertexElementSemantic semantic);
VertexElementSemantic FindVertexElementSemantic(std::string_view name);
@@ -82,6 +75,8 @@ enum VertexElementType {
VET_Ushort4Norm,
VET_NORM_END = VET_Ushort4Norm,
};
+// TODO this enum isn't continuous, not supported yet
+// BRUSSEL_ENUM(VertexElementType, ToString FromString ExcludeHeuristics);
int SizeOf(VertexElementType type);
int VectorLenOf(VertexElementType type);
diff --git a/source/main.cpp b/source/main.cpp
index 353746b..c49fc0b 100644
--- a/source/main.cpp
+++ b/source/main.cpp
@@ -3,11 +3,9 @@
#include "AppConfig.hpp"
#include "CommonVertexIndex.hpp"
#include "EditorGuizmo.hpp"
-#include "GraphicsTags.hpp"
#include "Ires.hpp"
#include "Level.hpp"
#include "Material.hpp"
-#include "Metadata.hpp"
#include "Shader.hpp"
#define GLFW_INCLUDE_NONE
@@ -104,9 +102,6 @@ fs::path GetEnvVar(const char* name, const char* backup) {
int main(int argc, char* argv[]) {
using namespace Tags;
- auto str = Metadata::EnumToString(TE_Color);
- printf("%.*s", PRINTF_STRING_VIEW(str));
-
constexpr auto kImGuiBackend = "imgui-backend";
constexpr auto kGameDataDir = "game-data-directory";
constexpr auto kGameAssetDir = "game-asset-directory";