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-rw-r--r--source/Game/SceneThings.hpp46
1 files changed, 46 insertions, 0 deletions
diff --git a/source/Game/SceneThings.hpp b/source/Game/SceneThings.hpp
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+#pragma once
+
+#include "Color.hpp"
+#include "GameObject.hpp"
+#include "Renderer.hpp"
+
+#include <glm/glm.hpp>
+#include <vector>
+
+class SimpleGeometryObject : public GameObject {
+private:
+ RenderObject mRenderObject;
+ glm::vec3 mSize;
+ RgbaColor mXFaceColor;
+ RgbaColor mYFaceColor;
+ RgbaColor mZFaceColor;
+ mutable bool mNeedsRebuildMesh ;
+
+public:
+ SimpleGeometryObject(GameWorld* world);
+
+ glm::vec3 GetSize() const { return mSize; }
+ void SetSize(glm::vec3 size);
+ RgbaColor GetXFaceColor() const { return mXFaceColor; }
+ void SetXFaceColor(RgbaColor color);
+ RgbaColor GetYFaceColor() const { return mYFaceColor; }
+ void SetYFaceColor(RgbaColor color);
+ RgbaColor GetZFaceColor() const { return mZFaceColor; }
+ void SetZFaceColor(RgbaColor color);
+ virtual std::span<const RenderObject> GetRenderObjects() const override;
+};
+
+class BuildingObject : public GameObject {
+private:
+ RenderObject mRenderObject;
+
+public:
+ BuildingObject(GameWorld* world);
+
+ // TODO
+ // void SetMeshMaterial(Material* material);
+ // virtual const Material* GetMeshMaterial() const override;
+ // void SetMesh(GpuMesh* mesh);
+ // virtual const GpuMesh* GetMesh() const override;
+ virtual std::span<const RenderObject> GetRenderObjects() const override;
+};