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+// This file contains minimal definitions for other game components to integrate with editor
+// Doing this instead of directly includign EditorCore.hpp and drastically remove the amount of code that needs to be dragged into every header
+
+#pragma once
+
+// Forward declarations
+class App;
+class GameWorld;
+
+class EditorGameObjectAttachment;
+struct EditorGameObjectAttachmentDeleter {
+ void operator()(EditorGameObjectAttachment* obj);
+};
+
+class EditorInstance;
+EditorInstance* EditorInstance_Alloc(App* app, GameWorld* world);
+void EditorInstance_Free(EditorInstance* editor);
+void EditorInstance_Show(EditorInstance* editor);