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-rw-r--r--cm/ex01.lua20
-rw-r--r--cm/ex02.decl20
2 files changed, 40 insertions, 0 deletions
diff --git a/cm/ex01.lua b/cm/ex01.lua
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index 0000000..feaf876
--- /dev/null
+++ b/cm/ex01.lua
@@ -0,0 +1,20 @@
+-- Environment is loaded with the utils (as metatable.__index)
+-- Global vars (aka properties on env) will be read as decls
+
+-- name implied by property key here
+Bar = _struct({
+ -- _t: Loads another type by its name. Return the type, or a placeholder if the type is not yet available
+ -- Useful recursive definitions
+ -- Undefined type errors generated on the referential resolution pass (i.e. not immediately)
+ field1 = _t("i32"),
+ field2 = _t("string"),
+ -- Deferred loading as described above
+ compound_field = _t("Foo"),
+})
+
+uint32 = _alias("u32")
+
+-- Note, defined after Bar!
+Foo = _struct({
+ n = _t("i32"),
+})
diff --git a/cm/ex02.decl b/cm/ex02.decl
new file mode 100644
index 0000000..394d446
--- /dev/null
+++ b/cm/ex02.decl
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+// assume special receiver (as opposed to smalltalk/objC style message passing)
+// -- actually, on second thought, this has nothing to do with dispatching (and smalltalk is single dispatch)
+// -- (no touching multiple dispatch since that's equivalent to reinventing a new language)
+// overloading discouraged, because runtime has to do extra work dispatching
+// declare functions outside, with `this` keyword marking receiver
+// - in C, func -> prefixed with reciever type, 1st arg is reciever pointer
+// - in C++, func -> member function
+// - lua (or whatever else), reciever type correspondingly
+
+Foo {
+ data
+}
+
+// C: mangling
+// C++: overloading
+// Lua: generate binding with type detection based dispatcher
+fn some_function(this: Foo, arg: i32)
+fn some_function(this: Foo)
+
+// alternative: use S-expression, get rid of parsing step?