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-rw-r--r--assets/.stationary/Shaders/Default.glsl38
1 files changed, 38 insertions, 0 deletions
diff --git a/assets/.stationary/Shaders/Default.glsl b/assets/.stationary/Shaders/Default.glsl
new file mode 100644
index 0000000..1d93471
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+++ b/assets/.stationary/Shaders/Default.glsl
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+#type vertex
+#version 330 core
+
+layout(location = 0) in vec3 pos;
+layout(location = 1) in vec4 color;
+layout(location = 2) in vec2 texcoord;
+
+out Vertex2Fragmnet {
+ vec4 color;
+ vec2 texcoord;
+} v2f;
+
+// Autofill uniforms
+uniform mat4 transformation;
+
+void main() {
+ gl_Position = transformation * vec4(pos, 1.0);
+ v2f.color = color;
+ v2f.texcoord = texcoord;
+}
+
+#type fragment
+#version 330 core
+
+in Vertex2Fragmnet {
+ vec4 color;
+ vec2 texcoord;
+} v2f;
+
+out vec4 fragColor;
+
+// Material uniforms
+uniform sampler2D textureAtlas;
+uniform vec4 taint;
+
+void main() {
+ fragColor = texture(textureAtlas, v2f.texcoord) * v2f.color * taint;
+}