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Diffstat (limited to '3rdparty/tracy/tracy/TracyD3D12.hpp')
-rw-r--r-- | 3rdparty/tracy/tracy/TracyD3D12.hpp | 506 |
1 files changed, 506 insertions, 0 deletions
diff --git a/3rdparty/tracy/tracy/TracyD3D12.hpp b/3rdparty/tracy/tracy/TracyD3D12.hpp new file mode 100644 index 0000000..1276b9e --- /dev/null +++ b/3rdparty/tracy/tracy/TracyD3D12.hpp @@ -0,0 +1,506 @@ +#ifndef __TRACYD3D12_HPP__ +#define __TRACYD3D12_HPP__ + +#ifndef TRACY_ENABLE + +#define TracyD3D12Context(device, queue) nullptr +#define TracyD3D12Destroy(ctx) +#define TracyD3D12ContextName(ctx, name, size) + +#define TracyD3D12NewFrame(ctx) + +#define TracyD3D12Zone(ctx, cmdList, name) +#define TracyD3D12ZoneC(ctx, cmdList, name, color) +#define TracyD3D12NamedZone(ctx, varname, cmdList, name, active) +#define TracyD3D12NamedZoneC(ctx, varname, cmdList, name, color, active) +#define TracyD3D12ZoneTransient(ctx, varname, cmdList, name, active) + +#define TracyD3D12ZoneS(ctx, cmdList, name, depth) +#define TracyD3D12ZoneCS(ctx, cmdList, name, color, depth) +#define TracyD3D12NamedZoneS(ctx, varname, cmdList, name, depth, active) +#define TracyD3D12NamedZoneCS(ctx, varname, cmdList, name, color, depth, active) +#define TracyD3D12ZoneTransientS(ctx, varname, cmdList, name, depth, active) + +#define TracyD3D12Collect(ctx) + +namespace tracy +{ + class D3D12ZoneScope {}; +} + +using TracyD3D12Ctx = void*; + +#else + +#include "Tracy.hpp" +#include "client/TracyProfiler.hpp" +#include "client/TracyCallstack.hpp" + +#include <cstdlib> +#include <cassert> +#include <d3d12.h> +#include <dxgi.h> +#include <wrl/client.h> +#include <queue> + +namespace tracy +{ + + struct D3D12QueryPayload + { + uint32_t m_queryIdStart = 0; + uint32_t m_queryCount = 0; + }; + + // Command queue context. + class D3D12QueueCtx + { + friend class D3D12ZoneScope; + + static constexpr uint32_t MaxQueries = 64 * 1024; // Queries are begin and end markers, so we can store half as many total time durations. Must be even! + + bool m_initialized = false; + + ID3D12Device* m_device = nullptr; + ID3D12CommandQueue* m_queue = nullptr; + uint8_t m_context; + Microsoft::WRL::ComPtr<ID3D12QueryHeap> m_queryHeap; + Microsoft::WRL::ComPtr<ID3D12Resource> m_readbackBuffer; + + // In-progress payload. + uint32_t m_queryLimit = MaxQueries; + uint32_t m_queryCounter = 0; + uint32_t m_previousQueryCounter = 0; + + uint32_t m_activePayload = 0; + Microsoft::WRL::ComPtr<ID3D12Fence> m_payloadFence; + std::queue<D3D12QueryPayload> m_payloadQueue; + + int64_t m_prevCalibration = 0; + int64_t m_qpcToNs = int64_t{ 1000000000 / GetFrequencyQpc() }; + + public: + D3D12QueueCtx(ID3D12Device* device, ID3D12CommandQueue* queue) + : m_device(device) + , m_queue(queue) + , m_context(GetGpuCtxCounter().fetch_add(1, std::memory_order_relaxed)) + { + // Verify we support timestamp queries on this queue. + + if (queue->GetDesc().Type == D3D12_COMMAND_LIST_TYPE_COPY) + { + D3D12_FEATURE_DATA_D3D12_OPTIONS3 featureData{}; + + bool Success = SUCCEEDED(device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS3, &featureData, sizeof(featureData))); + assert(Success && featureData.CopyQueueTimestampQueriesSupported && "Platform does not support profiling of copy queues."); + } + + uint64_t timestampFrequency; + + if (FAILED(queue->GetTimestampFrequency(×tampFrequency))) + { + assert(false && "Failed to get timestamp frequency."); + } + + uint64_t cpuTimestamp; + uint64_t gpuTimestamp; + + if (FAILED(queue->GetClockCalibration(&gpuTimestamp, &cpuTimestamp))) + { + assert(false && "Failed to get queue clock calibration."); + } + + // Save the device cpu timestamp, not the profiler's timestamp. + m_prevCalibration = cpuTimestamp * m_qpcToNs; + + cpuTimestamp = Profiler::GetTime(); + + D3D12_QUERY_HEAP_DESC heapDesc{}; + heapDesc.Type = queue->GetDesc().Type == D3D12_COMMAND_LIST_TYPE_COPY ? D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP : D3D12_QUERY_HEAP_TYPE_TIMESTAMP; + heapDesc.Count = m_queryLimit; + heapDesc.NodeMask = 0; // #TODO: Support multiple adapters. + + while (FAILED(device->CreateQueryHeap(&heapDesc, IID_PPV_ARGS(&m_queryHeap)))) + { + m_queryLimit /= 2; + heapDesc.Count = m_queryLimit; + } + + // Create a readback buffer, which will be used as a destination for the query data. + + D3D12_RESOURCE_DESC readbackBufferDesc{}; + readbackBufferDesc.Alignment = 0; + readbackBufferDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; + readbackBufferDesc.Width = m_queryLimit * sizeof(uint64_t); + readbackBufferDesc.Height = 1; + readbackBufferDesc.DepthOrArraySize = 1; + readbackBufferDesc.Format = DXGI_FORMAT_UNKNOWN; + readbackBufferDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; // Buffers are always row major. + readbackBufferDesc.MipLevels = 1; + readbackBufferDesc.SampleDesc.Count = 1; + readbackBufferDesc.SampleDesc.Quality = 0; + readbackBufferDesc.Flags = D3D12_RESOURCE_FLAG_NONE; + + D3D12_HEAP_PROPERTIES readbackHeapProps{}; + readbackHeapProps.Type = D3D12_HEAP_TYPE_READBACK; + readbackHeapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; + readbackHeapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; + readbackHeapProps.CreationNodeMask = 0; + readbackHeapProps.VisibleNodeMask = 0; // #TODO: Support multiple adapters. + + if (FAILED(device->CreateCommittedResource(&readbackHeapProps, D3D12_HEAP_FLAG_NONE, &readbackBufferDesc, D3D12_RESOURCE_STATE_COPY_DEST, nullptr, IID_PPV_ARGS(&m_readbackBuffer)))) + { + assert(false && "Failed to create query readback buffer."); + } + + if (FAILED(device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&m_payloadFence)))) + { + assert(false && "Failed to create payload fence."); + } + + auto* item = Profiler::QueueSerial(); + MemWrite(&item->hdr.type, QueueType::GpuNewContext); + MemWrite(&item->gpuNewContext.cpuTime, cpuTimestamp); + MemWrite(&item->gpuNewContext.gpuTime, gpuTimestamp); + memset(&item->gpuNewContext.thread, 0, sizeof(item->gpuNewContext.thread)); + MemWrite(&item->gpuNewContext.period, 1E+09f / static_cast<float>(timestampFrequency)); + MemWrite(&item->gpuNewContext.context, m_context); + MemWrite(&item->gpuNewContext.flags, GpuContextCalibration); + MemWrite(&item->gpuNewContext.type, GpuContextType::Direct3D12); + +#ifdef TRACY_ON_DEMAND + GetProfiler().DeferItem(*item); +#endif + + Profiler::QueueSerialFinish(); + + m_initialized = true; + } + + void NewFrame() + { + m_payloadQueue.emplace(D3D12QueryPayload{ m_previousQueryCounter, m_queryCounter }); + m_previousQueryCounter += m_queryCounter; + m_queryCounter = 0; + + if (m_previousQueryCounter >= m_queryLimit) + { + m_previousQueryCounter -= m_queryLimit; + } + + m_queue->Signal(m_payloadFence.Get(), ++m_activePayload); + } + + void Name( const char* name, uint16_t len ) + { + auto ptr = (char*)tracy_malloc( len ); + memcpy( ptr, name, len ); + + auto item = Profiler::QueueSerial(); + MemWrite( &item->hdr.type, QueueType::GpuContextName ); + MemWrite( &item->gpuContextNameFat.context, m_context ); + MemWrite( &item->gpuContextNameFat.ptr, (uint64_t)ptr ); + MemWrite( &item->gpuContextNameFat.size, len ); +#ifdef TRACY_ON_DEMAND + GetProfiler().DeferItem( *item ); +#endif + Profiler::QueueSerialFinish(); + } + + void Collect() + { + ZoneScopedC(Color::Red4); + +#ifdef TRACY_ON_DEMAND + if (!GetProfiler().IsConnected()) + { + m_queryCounter = 0; + + return; + } +#endif + + // Find out what payloads are available. + const auto newestReadyPayload = m_payloadFence->GetCompletedValue(); + const auto payloadCount = m_payloadQueue.size() - (m_activePayload - newestReadyPayload); + + if (!payloadCount) + { + return; // No payloads are available yet, exit out. + } + + D3D12_RANGE mapRange{ 0, m_queryLimit * sizeof(uint64_t) }; + + // Map the readback buffer so we can fetch the query data from the GPU. + void* readbackBufferMapping = nullptr; + + if (FAILED(m_readbackBuffer->Map(0, &mapRange, &readbackBufferMapping))) + { + assert(false && "Failed to map readback buffer."); + } + + auto* timestampData = static_cast<uint64_t*>(readbackBufferMapping); + + for (uint32_t i = 0; i < payloadCount; ++i) + { + const auto& payload = m_payloadQueue.front(); + + for (uint32_t j = 0; j < payload.m_queryCount; ++j) + { + const auto counter = (payload.m_queryIdStart + j) % m_queryLimit; + const auto timestamp = timestampData[counter]; + const auto queryId = counter; + + auto* item = Profiler::QueueSerial(); + MemWrite(&item->hdr.type, QueueType::GpuTime); + MemWrite(&item->gpuTime.gpuTime, timestamp); + MemWrite(&item->gpuTime.queryId, static_cast<uint16_t>(queryId)); + MemWrite(&item->gpuTime.context, m_context); + + Profiler::QueueSerialFinish(); + } + + m_payloadQueue.pop(); + } + + m_readbackBuffer->Unmap(0, nullptr); + + // Recalibrate to account for drift. + + uint64_t cpuTimestamp; + uint64_t gpuTimestamp; + + if (FAILED(m_queue->GetClockCalibration(&gpuTimestamp, &cpuTimestamp))) + { + assert(false && "Failed to get queue clock calibration."); + } + + cpuTimestamp *= m_qpcToNs; + + const auto cpuDelta = cpuTimestamp - m_prevCalibration; + if (cpuDelta > 0) + { + m_prevCalibration = cpuTimestamp; + cpuTimestamp = Profiler::GetTime(); + + auto* item = Profiler::QueueSerial(); + MemWrite(&item->hdr.type, QueueType::GpuCalibration); + MemWrite(&item->gpuCalibration.gpuTime, gpuTimestamp); + MemWrite(&item->gpuCalibration.cpuTime, cpuTimestamp); + MemWrite(&item->gpuCalibration.cpuDelta, cpuDelta); + MemWrite(&item->gpuCalibration.context, m_context); + + Profiler::QueueSerialFinish(); + } + } + + private: + tracy_force_inline uint32_t NextQueryId() + { + assert(m_queryCounter < m_queryLimit && "Submitted too many GPU queries! Consider increasing MaxQueries."); + + const uint32_t id = (m_previousQueryCounter + m_queryCounter) % m_queryLimit; + m_queryCounter += 2; // Allocate space for a begin and end query. + + return id; + } + + tracy_force_inline uint8_t GetId() const + { + return m_context; + } + }; + + class D3D12ZoneScope + { + const bool m_active; + D3D12QueueCtx* m_ctx = nullptr; + ID3D12GraphicsCommandList* m_cmdList = nullptr; + uint32_t m_queryId = 0; // Used for tracking in nested zones. + + public: + tracy_force_inline D3D12ZoneScope(D3D12QueueCtx* ctx, ID3D12GraphicsCommandList* cmdList, const SourceLocationData* srcLocation, bool active) +#ifdef TRACY_ON_DEMAND + : m_active(active && GetProfiler().IsConnected()) +#else + : m_active(active) +#endif + { + if (!m_active) return; + + m_ctx = ctx; + m_cmdList = cmdList; + + m_queryId = ctx->NextQueryId(); + cmdList->EndQuery(ctx->m_queryHeap.Get(), D3D12_QUERY_TYPE_TIMESTAMP, m_queryId); + + auto* item = Profiler::QueueSerial(); + MemWrite(&item->hdr.type, QueueType::GpuZoneBeginSerial); + MemWrite(&item->gpuZoneBegin.cpuTime, Profiler::GetTime()); + MemWrite(&item->gpuZoneBegin.srcloc, reinterpret_cast<uint64_t>(srcLocation)); + MemWrite(&item->gpuZoneBegin.thread, GetThreadHandle()); + MemWrite(&item->gpuZoneBegin.queryId, static_cast<uint16_t>(m_queryId)); + MemWrite(&item->gpuZoneBegin.context, ctx->GetId()); + + Profiler::QueueSerialFinish(); + } + + tracy_force_inline D3D12ZoneScope(D3D12QueueCtx* ctx, ID3D12GraphicsCommandList* cmdList, const SourceLocationData* srcLocation, int depth, bool active) +#ifdef TRACY_ON_DEMAND + : m_active(active&& GetProfiler().IsConnected()) +#else + : m_active(active) +#endif + { + if (!m_active) return; + + m_ctx = ctx; + m_cmdList = cmdList; + + m_queryId = ctx->NextQueryId(); + cmdList->EndQuery(ctx->m_queryHeap.Get(), D3D12_QUERY_TYPE_TIMESTAMP, m_queryId); + + auto* item = Profiler::QueueSerialCallstack(Callstack(depth)); + MemWrite(&item->hdr.type, QueueType::GpuZoneBeginCallstackSerial); + MemWrite(&item->gpuZoneBegin.cpuTime, Profiler::GetTime()); + MemWrite(&item->gpuZoneBegin.srcloc, reinterpret_cast<uint64_t>(srcLocation)); + MemWrite(&item->gpuZoneBegin.thread, GetThreadHandle()); + MemWrite(&item->gpuZoneBegin.queryId, static_cast<uint16_t>(m_queryId)); + MemWrite(&item->gpuZoneBegin.context, ctx->GetId()); + + Profiler::QueueSerialFinish(); + } + + tracy_force_inline D3D12ZoneScope(D3D12QueueCtx* ctx, uint32_t line, const char* source, size_t sourceSz, const char* function, size_t functionSz, const char* name, size_t nameSz, ID3D12GraphicsCommandList* cmdList, bool active) +#ifdef TRACY_ON_DEMAND + : m_active(active&& GetProfiler().IsConnected()) +#else + : m_active(active) +#endif + { + if (!m_active) return; + + m_ctx = ctx; + m_cmdList = cmdList; + + m_queryId = ctx->NextQueryId(); + cmdList->EndQuery(ctx->m_queryHeap.Get(), D3D12_QUERY_TYPE_TIMESTAMP, m_queryId); + + const auto sourceLocation = Profiler::AllocSourceLocation(line, source, sourceSz, function, functionSz, name, nameSz); + + auto* item = Profiler::QueueSerial(); + MemWrite(&item->hdr.type, QueueType::GpuZoneBeginAllocSrcLocSerial); + MemWrite(&item->gpuZoneBegin.cpuTime, Profiler::GetTime()); + MemWrite(&item->gpuZoneBegin.srcloc, sourceLocation); + MemWrite(&item->gpuZoneBegin.thread, GetThreadHandle()); + MemWrite(&item->gpuZoneBegin.queryId, static_cast<uint16_t>(m_queryId)); + MemWrite(&item->gpuZoneBegin.context, ctx->GetId()); + + Profiler::QueueSerialFinish(); + } + + tracy_force_inline D3D12ZoneScope(D3D12QueueCtx* ctx, uint32_t line, const char* source, size_t sourceSz, const char* function, size_t functionSz, const char* name, size_t nameSz, ID3D12GraphicsCommandList* cmdList, int depth, bool active) +#ifdef TRACY_ON_DEMAND + : m_active(active&& GetProfiler().IsConnected()) +#else + : m_active(active) +#endif + { + if (!m_active) return; + + m_ctx = ctx; + m_cmdList = cmdList; + + m_queryId = ctx->NextQueryId(); + cmdList->EndQuery(ctx->m_queryHeap.Get(), D3D12_QUERY_TYPE_TIMESTAMP, m_queryId); + + const auto sourceLocation = Profiler::AllocSourceLocation(line, source, sourceSz, function, functionSz, name, nameSz); + + auto* item = Profiler::QueueSerialCallstack(Callstack(depth)); + MemWrite(&item->hdr.type, QueueType::GpuZoneBeginAllocSrcLocCallstackSerial); + MemWrite(&item->gpuZoneBegin.cpuTime, Profiler::GetTime()); + MemWrite(&item->gpuZoneBegin.srcloc, sourceLocation); + MemWrite(&item->gpuZoneBegin.thread, GetThreadHandle()); + MemWrite(&item->gpuZoneBegin.queryId, static_cast<uint16_t>(m_queryId)); + MemWrite(&item->gpuZoneBegin.context, ctx->GetId()); + + Profiler::QueueSerialFinish(); + } + + tracy_force_inline ~D3D12ZoneScope() + { + if (!m_active) return; + + const auto queryId = m_queryId + 1; // Our end query slot is immediately after the begin slot. + m_cmdList->EndQuery(m_ctx->m_queryHeap.Get(), D3D12_QUERY_TYPE_TIMESTAMP, queryId); + + auto* item = Profiler::QueueSerial(); + MemWrite(&item->hdr.type, QueueType::GpuZoneEndSerial); + MemWrite(&item->gpuZoneEnd.cpuTime, Profiler::GetTime()); + MemWrite(&item->gpuZoneEnd.thread, GetThreadHandle()); + MemWrite(&item->gpuZoneEnd.queryId, static_cast<uint16_t>(queryId)); + MemWrite(&item->gpuZoneEnd.context, m_ctx->GetId()); + + Profiler::QueueSerialFinish(); + + m_cmdList->ResolveQueryData(m_ctx->m_queryHeap.Get(), D3D12_QUERY_TYPE_TIMESTAMP, m_queryId, 2, m_ctx->m_readbackBuffer.Get(), m_queryId * sizeof(uint64_t)); + } + }; + + static inline D3D12QueueCtx* CreateD3D12Context(ID3D12Device* device, ID3D12CommandQueue* queue) + { + auto* ctx = static_cast<D3D12QueueCtx*>(tracy_malloc(sizeof(D3D12QueueCtx))); + new (ctx) D3D12QueueCtx{ device, queue }; + + return ctx; + } + + static inline void DestroyD3D12Context(D3D12QueueCtx* ctx) + { + ctx->~D3D12QueueCtx(); + tracy_free(ctx); + } + +} + +using TracyD3D12Ctx = tracy::D3D12QueueCtx*; + +#define TracyD3D12Context(device, queue) tracy::CreateD3D12Context(device, queue); +#define TracyD3D12Destroy(ctx) tracy::DestroyD3D12Context(ctx); +#define TracyD3D12ContextName(ctx, name, size) ctx->Name(name, size); + +#define TracyD3D12NewFrame(ctx) ctx->NewFrame(); + +#if defined TRACY_HAS_CALLSTACK && defined TRACY_CALLSTACK +# define TracyD3D12Zone(ctx, cmdList, name) TracyD3D12NamedZoneS(ctx, ___tracy_gpu_zone, cmdList, name, TRACY_CALLSTACK, true) +# define TracyD3D12ZoneC(ctx, cmdList, name, color) TracyD3D12NamedZoneCS(ctx, ___tracy_gpu_zone, cmdList, name, color, TRACY_CALLSTACK, true) +# define TracyD3D12NamedZone(ctx, varname, cmdList, name, active) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location, __LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; tracy::D3D12ZoneScope varname{ ctx, cmdList, &TracyConcat(__tracy_gpu_source_location, __LINE__), TRACY_CALLSTACK, active }; +# define TracyD3D12NamedZoneC(ctx, varname, cmdList, name, color, active) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location, __LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; tracy::D3D12ZoneScope varname{ ctx, cmdList, &TracyConcat(__tracy_gpu_source_location, __LINE__), TRACY_CALLSTACK, active }; +# define TracyD3D12ZoneTransient(ctx, varname, cmdList, name, active) TracyD3D12ZoneTransientS(ctx, varname, cmdList, name, TRACY_CALLSTACK, active) +#else +# define TracyD3D12Zone(ctx, cmdList, name) TracyD3D12NamedZone(ctx, ___tracy_gpu_zone, cmdList, name, true) +# define TracyD3D12ZoneC(ctx, cmdList, name, color) TracyD3D12NamedZoneC(ctx, ___tracy_gpu_zone, cmdList, name, color, true) +# define TracyD3D12NamedZone(ctx, varname, cmdList, name, active) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location, __LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; tracy::D3D12ZoneScope varname{ ctx, cmdList, &TracyConcat(__tracy_gpu_source_location, __LINE__), active }; +# define TracyD3D12NamedZoneC(ctx, varname, cmdList, name, color, active) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location, __LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; tracy::D3D12ZoneScope varname{ ctx, cmdList, &TracyConcat(__tracy_gpu_source_location, __LINE__), active }; +# define TracyD3D12ZoneTransient(ctx, varname, cmdList, name, active) tracy::D3D12ZoneScope varname{ ctx, __LINE__, __FILE__, strlen(__FILE__), __FUNCTION__, strlen(__FUNCTION__), name, strlen(name), cmdList, active }; +#endif + +#ifdef TRACY_HAS_CALLSTACK +# define TracyD3D12ZoneS(ctx, cmdList, name, depth) TracyD3D12NamedZoneS(ctx, ___tracy_gpu_zone, cmdList, name, depth, true) +# define TracyD3D12ZoneCS(ctx, cmdList, name, color, depth) TracyD3D12NamedZoneCS(ctx, ___tracy_gpu_zone, cmdList, name, color, depth, true) +# define TracyD3D12NamedZoneS(ctx, varname, cmdList, name, depth, active) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location, __LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; tracy::D3D12ZoneScope varname{ ctx, cmdList, &TracyConcat(__tracy_gpu_source_location, __LINE__), depth, active }; +# define TracyD3D12NamedZoneCS(ctx, varname, cmdList, name, color, depth, active) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location, __LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; tracy::D3D12ZoneScope varname{ ctx, cmdList, &TracyConcat(__tracy_gpu_source_location, __LINE__), depth, active }; +# define TracyD3D12ZoneTransientS(ctx, varname, cmdList, name, depth, active) tracy::D3D12ZoneScope varname{ ctx, __LINE__, __FILE__, strlen(__FILE__), __FUNCTION__, strlen(__FUNCTION__), name, strlen(name), cmdList, depth, active }; +#else +# define TracyD3D12ZoneS(ctx, cmdList, name, depth) TracyD3D12Zone(ctx, cmdList, name) +# define TracyD3D12ZoneCS(ctx, cmdList, name, color, depth) TracyD3D12Zone(ctx, cmdList, name, color) +# define TracyD3D12NamedZoneS(ctx, varname, cmdList, name, depth, active) TracyD3D12NamedZone(ctx, varname, cmdList, name, active) +# define TracyD3D12NamedZoneCS(ctx, varname, cmdList, name, color, depth, active) TracyD3D12NamedZoneC(ctx, varname, cmdList, name, color, active) +# define TracyD3D12ZoneTransientS(ctx, varname, cmdList, name, depth, active) TracyD3D12ZoneTransient(ctx, varname, cmdList, name, active) +#endif + +#define TracyD3D12Collect(ctx) ctx->Collect(); + +#endif + +#endif |