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-rw-r--r--3rdparty/imgui/source/backends/imgui_impl_glfw.cpp2
-rw-r--r--3rdparty/imgui/source/backends/imgui_impl_glfw.h3
-rw-r--r--3rdparty/imgui/source/backends/imgui_impl_opengl3.cpp4
-rw-r--r--3rdparty/imgui/source/misc/cpp/imgui_stdlib.cpp72
-rw-r--r--3rdparty/imgui/source/misc/cpp/imgui_stdlib.h18
5 files changed, 98 insertions, 1 deletions
diff --git a/3rdparty/imgui/source/backends/imgui_impl_glfw.cpp b/3rdparty/imgui/source/backends/imgui_impl_glfw.cpp
index 516aa3c..68f1188 100644
--- a/3rdparty/imgui/source/backends/imgui_impl_glfw.cpp
+++ b/3rdparty/imgui/source/backends/imgui_impl_glfw.cpp
@@ -131,7 +131,7 @@ static void ImGui_ImplGlfw_SetClipboardText(void* user_data, const char* text)
glfwSetClipboardString((GLFWwindow*)user_data, text);
}
-static ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int key)
+ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int key)
{
switch (key)
{
diff --git a/3rdparty/imgui/source/backends/imgui_impl_glfw.h b/3rdparty/imgui/source/backends/imgui_impl_glfw.h
index 58712de..86811ef 100644
--- a/3rdparty/imgui/source/backends/imgui_impl_glfw.h
+++ b/3rdparty/imgui/source/backends/imgui_impl_glfw.h
@@ -44,3 +44,6 @@ IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double
IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
IMGUI_IMPL_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor, int event);
+
+// CUSTOM ADDITIONS
+IMGUI_IMPL_API ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int key);
diff --git a/3rdparty/imgui/source/backends/imgui_impl_opengl3.cpp b/3rdparty/imgui/source/backends/imgui_impl_opengl3.cpp
index 0d3489c..93f057d 100644
--- a/3rdparty/imgui/source/backends/imgui_impl_opengl3.cpp
+++ b/3rdparty/imgui/source/backends/imgui_impl_opengl3.cpp
@@ -1,3 +1,7 @@
+// CUSTOM ADDITIONS
+#define IMGUI_IMPL_OPENGL_LOADER_CUSTOM 1
+#include <glad/glad.h>
+
// dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline
// - Desktop GL: 2.x 3.x 4.x
// - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0)
diff --git a/3rdparty/imgui/source/misc/cpp/imgui_stdlib.cpp b/3rdparty/imgui/source/misc/cpp/imgui_stdlib.cpp
new file mode 100644
index 0000000..dd6bd8a
--- /dev/null
+++ b/3rdparty/imgui/source/misc/cpp/imgui_stdlib.cpp
@@ -0,0 +1,72 @@
+// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
+// This is also an example of how you may wrap your own similar types.
+
+// Changelog:
+// - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
+
+#include "imgui.h"
+#include "imgui_stdlib.h"
+
+struct InputTextCallback_UserData
+{
+ std::string* Str;
+ ImGuiInputTextCallback ChainCallback;
+ void* ChainCallbackUserData;
+};
+
+static int InputTextCallback(ImGuiInputTextCallbackData* data)
+{
+ InputTextCallback_UserData* user_data = (InputTextCallback_UserData*)data->UserData;
+ if (data->EventFlag == ImGuiInputTextFlags_CallbackResize)
+ {
+ // Resize string callback
+ // If for some reason we refuse the new length (BufTextLen) and/or capacity (BufSize) we need to set them back to what we want.
+ std::string* str = user_data->Str;
+ IM_ASSERT(data->Buf == str->c_str());
+ str->resize(data->BufTextLen);
+ data->Buf = (char*)str->c_str();
+ }
+ else if (user_data->ChainCallback)
+ {
+ // Forward to user callback, if any
+ data->UserData = user_data->ChainCallbackUserData;
+ return user_data->ChainCallback(data);
+ }
+ return 0;
+}
+
+bool ImGui::InputText(const char* label, std::string* str, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
+{
+ IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
+ flags |= ImGuiInputTextFlags_CallbackResize;
+
+ InputTextCallback_UserData cb_user_data;
+ cb_user_data.Str = str;
+ cb_user_data.ChainCallback = callback;
+ cb_user_data.ChainCallbackUserData = user_data;
+ return InputText(label, (char*)str->c_str(), str->capacity() + 1, flags, InputTextCallback, &cb_user_data);
+}
+
+bool ImGui::InputTextMultiline(const char* label, std::string* str, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
+{
+ IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
+ flags |= ImGuiInputTextFlags_CallbackResize;
+
+ InputTextCallback_UserData cb_user_data;
+ cb_user_data.Str = str;
+ cb_user_data.ChainCallback = callback;
+ cb_user_data.ChainCallbackUserData = user_data;
+ return InputTextMultiline(label, (char*)str->c_str(), str->capacity() + 1, size, flags, InputTextCallback, &cb_user_data);
+}
+
+bool ImGui::InputTextWithHint(const char* label, const char* hint, std::string* str, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
+{
+ IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
+ flags |= ImGuiInputTextFlags_CallbackResize;
+
+ InputTextCallback_UserData cb_user_data;
+ cb_user_data.Str = str;
+ cb_user_data.ChainCallback = callback;
+ cb_user_data.ChainCallbackUserData = user_data;
+ return InputTextWithHint(label, hint, (char*)str->c_str(), str->capacity() + 1, flags, InputTextCallback, &cb_user_data);
+}
diff --git a/3rdparty/imgui/source/misc/cpp/imgui_stdlib.h b/3rdparty/imgui/source/misc/cpp/imgui_stdlib.h
new file mode 100644
index 0000000..61afc09
--- /dev/null
+++ b/3rdparty/imgui/source/misc/cpp/imgui_stdlib.h
@@ -0,0 +1,18 @@
+// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
+// This is also an example of how you may wrap your own similar types.
+
+// Changelog:
+// - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
+
+#pragma once
+
+#include <string>
+
+namespace ImGui
+{
+ // ImGui::InputText() with std::string
+ // Because text input needs dynamic resizing, we need to setup a callback to grow the capacity
+ IMGUI_API bool InputText(const char* label, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
+ IMGUI_API bool InputTextMultiline(const char* label, std::string* str, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
+ IMGUI_API bool InputTextWithHint(const char* label, const char* hint, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
+}