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Diffstat (limited to '3rdparty/glfw/source/tests/tearing.c')
-rw-r--r-- | 3rdparty/glfw/source/tests/tearing.c | 251 |
1 files changed, 0 insertions, 251 deletions
diff --git a/3rdparty/glfw/source/tests/tearing.c b/3rdparty/glfw/source/tests/tearing.c deleted file mode 100644 index 5c7893c..0000000 --- a/3rdparty/glfw/source/tests/tearing.c +++ /dev/null @@ -1,251 +0,0 @@ -//======================================================================== -// Vsync enabling test -// Copyright (c) Camilla Löwy <[email protected]> -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== -// -// This test renders a high contrast, horizontally moving bar, allowing for -// visual verification of whether the set swap interval is indeed obeyed -// -//======================================================================== - -#define GLAD_GL_IMPLEMENTATION -#include <glad/gl.h> -#define GLFW_INCLUDE_NONE -#include <GLFW/glfw3.h> - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> - -#include "linmath.h" - -static const struct -{ - float x, y; -} vertices[4] = -{ - { -0.25f, -1.f }, - { 0.25f, -1.f }, - { 0.25f, 1.f }, - { -0.25f, 1.f } -}; - -static const char* vertex_shader_text = -"#version 110\n" -"uniform mat4 MVP;\n" -"attribute vec2 vPos;\n" -"void main()\n" -"{\n" -" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n" -"}\n"; - -static const char* fragment_shader_text = -"#version 110\n" -"void main()\n" -"{\n" -" gl_FragColor = vec4(1.0);\n" -"}\n"; - -static int swap_tear; -static int swap_interval; -static double frame_rate; - -static void update_window_title(GLFWwindow* window) -{ - char title[256]; - - snprintf(title, sizeof(title), "Tearing detector (interval %i%s, %0.1f Hz)", - swap_interval, - (swap_tear && swap_interval < 0) ? " (swap tear)" : "", - frame_rate); - - glfwSetWindowTitle(window, title); -} - -static void set_swap_interval(GLFWwindow* window, int interval) -{ - swap_interval = interval; - glfwSwapInterval(swap_interval); - update_window_title(window); -} - -static void error_callback(int error, const char* description) -{ - fprintf(stderr, "Error: %s\n", description); -} - -static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) -{ - if (action != GLFW_PRESS) - return; - - switch (key) - { - case GLFW_KEY_UP: - { - if (swap_interval + 1 > swap_interval) - set_swap_interval(window, swap_interval + 1); - break; - } - - case GLFW_KEY_DOWN: - { - if (swap_tear) - { - if (swap_interval - 1 < swap_interval) - set_swap_interval(window, swap_interval - 1); - } - else - { - if (swap_interval - 1 >= 0) - set_swap_interval(window, swap_interval - 1); - } - break; - } - - case GLFW_KEY_ESCAPE: - glfwSetWindowShouldClose(window, 1); - break; - - case GLFW_KEY_F11: - case GLFW_KEY_ENTER: - { - static int x, y, width, height; - - if (mods != GLFW_MOD_ALT) - return; - - if (glfwGetWindowMonitor(window)) - glfwSetWindowMonitor(window, NULL, x, y, width, height, 0); - else - { - GLFWmonitor* monitor = glfwGetPrimaryMonitor(); - const GLFWvidmode* mode = glfwGetVideoMode(monitor); - glfwGetWindowPos(window, &x, &y); - glfwGetWindowSize(window, &width, &height); - glfwSetWindowMonitor(window, monitor, - 0, 0, mode->width, mode->height, - mode->refreshRate); - } - - break; - } - } -} - -int main(int argc, char** argv) -{ - unsigned long frame_count = 0; - double last_time, current_time; - GLFWwindow* window; - GLuint vertex_buffer, vertex_shader, fragment_shader, program; - GLint mvp_location, vpos_location; - - glfwSetErrorCallback(error_callback); - - if (!glfwInit()) - exit(EXIT_FAILURE); - - glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); - glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); - - window = glfwCreateWindow(640, 480, "Tearing detector", NULL, NULL); - if (!window) - { - glfwTerminate(); - exit(EXIT_FAILURE); - } - - glfwMakeContextCurrent(window); - gladLoadGL(glfwGetProcAddress); - set_swap_interval(window, 0); - - last_time = glfwGetTime(); - frame_rate = 0.0; - swap_tear = (glfwExtensionSupported("WGL_EXT_swap_control_tear") || - glfwExtensionSupported("GLX_EXT_swap_control_tear")); - - glfwSetKeyCallback(window, key_callback); - - glGenBuffers(1, &vertex_buffer); - glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); - glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); - - vertex_shader = glCreateShader(GL_VERTEX_SHADER); - glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); - glCompileShader(vertex_shader); - - fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); - glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); - glCompileShader(fragment_shader); - - program = glCreateProgram(); - glAttachShader(program, vertex_shader); - glAttachShader(program, fragment_shader); - glLinkProgram(program); - - mvp_location = glGetUniformLocation(program, "MVP"); - vpos_location = glGetAttribLocation(program, "vPos"); - - glEnableVertexAttribArray(vpos_location); - glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, - sizeof(vertices[0]), (void*) 0); - - while (!glfwWindowShouldClose(window)) - { - int width, height; - mat4x4 m, p, mvp; - float position = cosf((float) glfwGetTime() * 4.f) * 0.75f; - - glfwGetFramebufferSize(window, &width, &height); - - glViewport(0, 0, width, height); - glClear(GL_COLOR_BUFFER_BIT); - - mat4x4_ortho(p, -1.f, 1.f, -1.f, 1.f, 0.f, 1.f); - mat4x4_translate(m, position, 0.f, 0.f); - mat4x4_mul(mvp, p, m); - - glUseProgram(program); - glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - glfwSwapBuffers(window); - glfwPollEvents(); - - frame_count++; - - current_time = glfwGetTime(); - if (current_time - last_time > 1.0) - { - frame_rate = frame_count / (current_time - last_time); - frame_count = 0; - last_time = current_time; - update_window_title(window); - } - } - - glfwTerminate(); - exit(EXIT_SUCCESS); -} - |