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-rw-r--r--3rdparty/glfw/source/tests/tearing.c251
1 files changed, 0 insertions, 251 deletions
diff --git a/3rdparty/glfw/source/tests/tearing.c b/3rdparty/glfw/source/tests/tearing.c
deleted file mode 100644
index 5c7893c..0000000
--- a/3rdparty/glfw/source/tests/tearing.c
+++ /dev/null
@@ -1,251 +0,0 @@
-//========================================================================
-// Vsync enabling test
-// Copyright (c) Camilla Löwy <[email protected]>
-//
-// This software is provided 'as-is', without any express or implied
-// warranty. In no event will the authors be held liable for any damages
-// arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it
-// freely, subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented; you must not
-// claim that you wrote the original software. If you use this software
-// in a product, an acknowledgment in the product documentation would
-// be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such, and must not
-// be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source
-// distribution.
-//
-//========================================================================
-//
-// This test renders a high contrast, horizontally moving bar, allowing for
-// visual verification of whether the set swap interval is indeed obeyed
-//
-//========================================================================
-
-#define GLAD_GL_IMPLEMENTATION
-#include <glad/gl.h>
-#define GLFW_INCLUDE_NONE
-#include <GLFW/glfw3.h>
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-
-#include "linmath.h"
-
-static const struct
-{
- float x, y;
-} vertices[4] =
-{
- { -0.25f, -1.f },
- { 0.25f, -1.f },
- { 0.25f, 1.f },
- { -0.25f, 1.f }
-};
-
-static const char* vertex_shader_text =
-"#version 110\n"
-"uniform mat4 MVP;\n"
-"attribute vec2 vPos;\n"
-"void main()\n"
-"{\n"
-" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
-"}\n";
-
-static const char* fragment_shader_text =
-"#version 110\n"
-"void main()\n"
-"{\n"
-" gl_FragColor = vec4(1.0);\n"
-"}\n";
-
-static int swap_tear;
-static int swap_interval;
-static double frame_rate;
-
-static void update_window_title(GLFWwindow* window)
-{
- char title[256];
-
- snprintf(title, sizeof(title), "Tearing detector (interval %i%s, %0.1f Hz)",
- swap_interval,
- (swap_tear && swap_interval < 0) ? " (swap tear)" : "",
- frame_rate);
-
- glfwSetWindowTitle(window, title);
-}
-
-static void set_swap_interval(GLFWwindow* window, int interval)
-{
- swap_interval = interval;
- glfwSwapInterval(swap_interval);
- update_window_title(window);
-}
-
-static void error_callback(int error, const char* description)
-{
- fprintf(stderr, "Error: %s\n", description);
-}
-
-static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
-{
- if (action != GLFW_PRESS)
- return;
-
- switch (key)
- {
- case GLFW_KEY_UP:
- {
- if (swap_interval + 1 > swap_interval)
- set_swap_interval(window, swap_interval + 1);
- break;
- }
-
- case GLFW_KEY_DOWN:
- {
- if (swap_tear)
- {
- if (swap_interval - 1 < swap_interval)
- set_swap_interval(window, swap_interval - 1);
- }
- else
- {
- if (swap_interval - 1 >= 0)
- set_swap_interval(window, swap_interval - 1);
- }
- break;
- }
-
- case GLFW_KEY_ESCAPE:
- glfwSetWindowShouldClose(window, 1);
- break;
-
- case GLFW_KEY_F11:
- case GLFW_KEY_ENTER:
- {
- static int x, y, width, height;
-
- if (mods != GLFW_MOD_ALT)
- return;
-
- if (glfwGetWindowMonitor(window))
- glfwSetWindowMonitor(window, NULL, x, y, width, height, 0);
- else
- {
- GLFWmonitor* monitor = glfwGetPrimaryMonitor();
- const GLFWvidmode* mode = glfwGetVideoMode(monitor);
- glfwGetWindowPos(window, &x, &y);
- glfwGetWindowSize(window, &width, &height);
- glfwSetWindowMonitor(window, monitor,
- 0, 0, mode->width, mode->height,
- mode->refreshRate);
- }
-
- break;
- }
- }
-}
-
-int main(int argc, char** argv)
-{
- unsigned long frame_count = 0;
- double last_time, current_time;
- GLFWwindow* window;
- GLuint vertex_buffer, vertex_shader, fragment_shader, program;
- GLint mvp_location, vpos_location;
-
- glfwSetErrorCallback(error_callback);
-
- if (!glfwInit())
- exit(EXIT_FAILURE);
-
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
-
- window = glfwCreateWindow(640, 480, "Tearing detector", NULL, NULL);
- if (!window)
- {
- glfwTerminate();
- exit(EXIT_FAILURE);
- }
-
- glfwMakeContextCurrent(window);
- gladLoadGL(glfwGetProcAddress);
- set_swap_interval(window, 0);
-
- last_time = glfwGetTime();
- frame_rate = 0.0;
- swap_tear = (glfwExtensionSupported("WGL_EXT_swap_control_tear") ||
- glfwExtensionSupported("GLX_EXT_swap_control_tear"));
-
- glfwSetKeyCallback(window, key_callback);
-
- glGenBuffers(1, &vertex_buffer);
- glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
- glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
-
- vertex_shader = glCreateShader(GL_VERTEX_SHADER);
- glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
- glCompileShader(vertex_shader);
-
- fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
- glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
- glCompileShader(fragment_shader);
-
- program = glCreateProgram();
- glAttachShader(program, vertex_shader);
- glAttachShader(program, fragment_shader);
- glLinkProgram(program);
-
- mvp_location = glGetUniformLocation(program, "MVP");
- vpos_location = glGetAttribLocation(program, "vPos");
-
- glEnableVertexAttribArray(vpos_location);
- glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
- sizeof(vertices[0]), (void*) 0);
-
- while (!glfwWindowShouldClose(window))
- {
- int width, height;
- mat4x4 m, p, mvp;
- float position = cosf((float) glfwGetTime() * 4.f) * 0.75f;
-
- glfwGetFramebufferSize(window, &width, &height);
-
- glViewport(0, 0, width, height);
- glClear(GL_COLOR_BUFFER_BIT);
-
- mat4x4_ortho(p, -1.f, 1.f, -1.f, 1.f, 0.f, 1.f);
- mat4x4_translate(m, position, 0.f, 0.f);
- mat4x4_mul(mvp, p, m);
-
- glUseProgram(program);
- glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- glfwSwapBuffers(window);
- glfwPollEvents();
-
- frame_count++;
-
- current_time = glfwGetTime();
- if (current_time - last_time > 1.0)
- {
- frame_rate = frame_count / (current_time - last_time);
- frame_count = 0;
- last_time = current_time;
- update_window_title(window);
- }
- }
-
- glfwTerminate();
- exit(EXIT_SUCCESS);
-}
-