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diff --git a/3rdparty/glfw/source/docs/news.dox b/3rdparty/glfw/source/docs/news.dox deleted file mode 100644 index fbf6031..0000000 --- a/3rdparty/glfw/source/docs/news.dox +++ /dev/null @@ -1,240 +0,0 @@ -/*! - -@page news Release notes - -@tableofcontents - - -@section news_34 Release notes for version 3.4 - -@subsection features_34 New features in version 3.4 - -@subsubsection runtime_platform_34 Runtime platform selection - -GLFW now supports being compiled for multiple backends and selecting between -them at runtime with the @ref GLFW_PLATFORM init hint. After initialization the -selected platform can be queried with @ref glfwGetPlatform. You can check if -support for a given platform is compiled in with @ref glfwPlatformSupported. - - -@subsubsection standard_cursors_34 More standard cursors - -GLFW now provides the standard cursor shapes @ref GLFW_RESIZE_NWSE_CURSOR and -@ref GLFW_RESIZE_NESW_CURSOR for diagonal resizing, @ref GLFW_RESIZE_ALL_CURSOR -for omni-directional resizing and @ref GLFW_NOT_ALLOWED_CURSOR for showing an -action is not allowed. - -Unlike the original set, these shapes may not be available everywhere and -creation will then fail with the new @ref GLFW_CURSOR_UNAVAILABLE error. - -The cursors for horizontal and vertical resizing are now referred to as @ref -GLFW_RESIZE_EW_CURSOR and @ref GLFW_RESIZE_NS_CURSOR, and the pointing hand -cursor is now referred to as @ref GLFW_POINTING_HAND_CURSOR. The older names -are still available. - -For more information see @ref cursor_standard. - - -@subsubsection mouse_passthrough_34 Mouse event passthrough - -GLFW now provides the [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_hint) -window hint for making a window transparent to mouse input, lettings events pass -to whatever window is behind it. This can also be changed after window -creation with the matching [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib). - - -@subsubsection features_34_angle_backend Support for ANGLE rendering backend selection - -GLFW now provides the -[GLFW_ANGLE_PLATFORM_TYPE](@ref GLFW_ANGLE_PLATFORM_TYPE_hint) init hint for -requesting a specific rendering backend when using -[ANGLE](https://chromium.googlesource.com/angle/angle/) to create OpenGL ES -contexts. - - -@subsubsection features_34_init_allocator Support for custom memory allocator - -GLFW now supports plugging a custom memory allocator at initialization with @ref -glfwInitAllocator. The allocator is a struct of type @ref GLFWallocator with -function pointers corresponding to the standard library functions `malloc`, -`realloc` and `free`. - -For more information see @ref init_allocator. - - -@subsubsection features_34_win32_keymenu Support for keyboard access to Windows window menu - -GLFW now provides the -[GLFW_WIN32_KEYBOARD_MENU](@ref GLFW_WIN32_KEYBOARD_MENU_hint) window hint for -enabling keyboard access to the window menu via the Alt+Space and -Alt-and-then-Space shortcuts. This may be useful for more GUI-oriented -applications. - - -@subsection caveats Caveats for version 3.4 - -@subsubsection native_34 Multiple sets of native access functions - -Because GLFW now supports runtime selection of platform (window system), a library binary -may export native access functions for multiple platforms. Starting with version 3.4 you -must not assume that GLFW is running on a platform just because it exports native access -functions for it. After initialization you can query the selected platform with @ref -glfwGetPlatform. - - -@subsubsection version_string_34 Version string format has been changed - -Because GLFW now supports runtime selection of platform (window system), the version -string returned by @ref glfwGetVersionString has been expanded. It now contains the names -of all APIs for all the platforms that the library binary supports. - - -@subsubsection joysticks_34 Joystick support is initialized on demand - -The joystick part of GLFW is now initialized when first used, primarily to work -around faulty Windows drivers that cause DirectInput to take up to several -seconds to enumerate devices. - -This change will usually not be observable. However, if your application waits -for events without having first called any joystick function or created any -visible windows, the wait may never unblock as GLFW may not yet have subscribed -to joystick related OS events. - -To work around this, call any joystick function before waiting for events, for -example by setting a [joystick callback](@ref joystick_event). - - -@subsubsection standalone_34 Tests and examples are disabled when built as a sub-project - -GLFW now does not build the tests and examples when it is added as -a subdirectory of another CMake project. To enable these, set the @ref -GLFW_BUILD_TESTS and @ref GLFW_BUILD_EXAMPLES cache variables before adding the -GLFW subdirectory. - -@code{.cmake} -set(GLFW_BUILD_EXAMPLES ON CACHE BOOL "" FORCE) -set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE) -add_subdirectory(path/to/glfw) -@endcode - - -@subsubsection initmenu_34 macOS main menu now created at initialization - -GLFW now creates the main menu and completes the initialization of NSApplication -during initialization. Programs that do not want a main menu can disable it -with the [GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint) init hint. - - -@subsubsection corevideo_34 CoreVideo dependency has been removed - -GLFW no longer depends on the CoreVideo framework on macOS and it no longer -needs to be specified during compilation or linking. - - -@subsubsection caveat_fbtransparency_34 Framebuffer transparency requires DWM transparency - -GLFW no longer supports framebuffer transparency enabled via @ref -GLFW_TRANSPARENT_FRAMEBUFFER on Windows 7 if DWM transparency is off -(the Transparency setting under Personalization > Window Color). - - -@subsubsection emptyevents_34 Empty events on X11 no longer roundtrip to server - -Events posted with @ref glfwPostEmptyEvent now use a separate unnamed pipe -instead of sending an X11 client event to the helper window. - - -@subsection deprecations_34 Deprecations in version 3.4 - -@subsection removals_34 Removals in 3.4 - -@subsubsection vulkan_static_34 GLFW_VULKAN_STATIC CMake option has been removed - -This option was used to compile GLFW directly linked with the Vulkan loader, instead of -using dynamic loading to get hold of `vkGetInstanceProcAddr` at initialization. This is -now done by calling the @ref glfwInitVulkanLoader function before initialization. - -If you need backward compatibility, this macro can still be defined for GLFW 3.4 and will -have no effect. The call to @ref glfwInitVulkanLoader can be conditionally enabled in -your code by checking the @ref GLFW_VERSION_MAJOR and @ref GLFW_VERSION_MINOR macros. - - -@subsubsection osmesa_option_34 GLFW_USE_OSMESA CMake option has been removed - -This option was used to compile GLFW for the Null platform. The Null platform is now -always supported. To produce a library binary that only supports this platform, the way -this CMake option used to do, you will instead need to disable the default platform for -the target OS. This means setting the @ref GLFW_BUILD_WIN32, @ref GLFW_BUILD_COCOA or -@ref GLFW_BUILD_X11 CMake option to false. - -You can set all of them to false and the ones that don't apply for the target OS will be -ignored. - - -@subsubsection wl_shell_34 Support for the wl_shell protocol has been removed - -Support for the wl_shell protocol has been removed and GLFW now only supports -the XDG-Shell protocol. If your Wayland compositor does not support XDG-Shell -then GLFW will fail to initialize. - - -@subsection symbols_34 New symbols in version 3.4 - -@subsubsection functions_34 New functions in version 3.4 - - - @ref glfwInitAllocator - - @ref glfwGetPlatform - - @ref glfwPlatformSupported - - @ref glfwInitVulkanLoader - - -@subsubsection types_34 New types in version 3.4 - - - @ref GLFWallocator - - @ref GLFWallocatefun - - @ref GLFWreallocatefun - - @ref GLFWdeallocatefun - - -@subsubsection constants_34 New constants in version 3.4 - - - @ref GLFW_PLATFORM - - @ref GLFW_ANY_PLATFORM - - @ref GLFW_PLATFORM_WIN32 - - @ref GLFW_PLATFORM_COCOA - - @ref GLFW_PLATFORM_WAYLAND - - @ref GLFW_PLATFORM_X11 - - @ref GLFW_PLATFORM_NULL - - @ref GLFW_PLATFORM_UNAVAILABLE - - @ref GLFW_POINTING_HAND_CURSOR - - @ref GLFW_RESIZE_EW_CURSOR - - @ref GLFW_RESIZE_NS_CURSOR - - @ref GLFW_RESIZE_NWSE_CURSOR - - @ref GLFW_RESIZE_NESW_CURSOR - - @ref GLFW_RESIZE_ALL_CURSOR - - @ref GLFW_MOUSE_PASSTHROUGH - - @ref GLFW_NOT_ALLOWED_CURSOR - - @ref GLFW_CURSOR_UNAVAILABLE - - @ref GLFW_WIN32_KEYBOARD_MENU - - @ref GLFW_CONTEXT_DEBUG - - @ref GLFW_FEATURE_UNAVAILABLE - - @ref GLFW_FEATURE_UNIMPLEMENTED - - @ref GLFW_ANGLE_PLATFORM_TYPE - - @ref GLFW_ANGLE_PLATFORM_TYPE_NONE - - @ref GLFW_ANGLE_PLATFORM_TYPE_OPENGL - - @ref GLFW_ANGLE_PLATFORM_TYPE_OPENGLES - - @ref GLFW_ANGLE_PLATFORM_TYPE_D3D9 - - @ref GLFW_ANGLE_PLATFORM_TYPE_D3D11 - - @ref GLFW_ANGLE_PLATFORM_TYPE_VULKAN - - @ref GLFW_ANGLE_PLATFORM_TYPE_METAL - - @ref GLFW_X11_XCB_VULKAN_SURFACE - - -@section news_archive Release notes for earlier versions - -- [Release notes for 3.3](https://www.glfw.org/docs/3.3/news.html) -- [Release notes for 3.2](https://www.glfw.org/docs/3.2/news.html) -- [Release notes for 3.1](https://www.glfw.org/docs/3.1/news.html) -- [Release notes for 3.0](https://www.glfw.org/docs/3.0/news.html) - -*/ |