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diff --git a/3rdparty/glfw/source/docs/monitor.dox b/3rdparty/glfw/source/docs/monitor.dox deleted file mode 100644 index 86eb454..0000000 --- a/3rdparty/glfw/source/docs/monitor.dox +++ /dev/null @@ -1,268 +0,0 @@ -/*! - -@page monitor_guide Monitor guide - -@tableofcontents - -This guide introduces the monitor related functions of GLFW. For details on -a specific function in this category, see the @ref monitor. There are also -guides for the other areas of GLFW. - - - @ref intro_guide - - @ref window_guide - - @ref context_guide - - @ref vulkan_guide - - @ref input_guide - - -@section monitor_object Monitor objects - -A monitor object represents a currently connected monitor and is represented as -a pointer to the [opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type -@ref GLFWmonitor. Monitor objects cannot be created or destroyed by the -application and retain their addresses until the monitors they represent are -disconnected or until the library is [terminated](@ref intro_init_terminate). - -Each monitor has a current video mode, a list of supported video modes, -a virtual position, a human-readable name, an estimated physical size and -a gamma ramp. One of the monitors is the primary monitor. - -The virtual position of a monitor is in -[screen coordinates](@ref coordinate_systems) and, together with the current -video mode, describes the viewports that the connected monitors provide into the -virtual desktop that spans them. - -To see how GLFW views your monitor setup and its available video modes, run the -`monitors` test program. - - -@subsection monitor_monitors Retrieving monitors - -The primary monitor is returned by @ref glfwGetPrimaryMonitor. It is the user's -preferred monitor and is usually the one with global UI elements like task bar -or menu bar. - -@code -GLFWmonitor* primary = glfwGetPrimaryMonitor(); -@endcode - -You can retrieve all currently connected monitors with @ref glfwGetMonitors. -See the reference documentation for the lifetime of the returned array. - -@code -int count; -GLFWmonitor** monitors = glfwGetMonitors(&count); -@endcode - -The primary monitor is always the first monitor in the returned array, but other -monitors may be moved to a different index when a monitor is connected or -disconnected. - - -@subsection monitor_event Monitor configuration changes - -If you wish to be notified when a monitor is connected or disconnected, set -a monitor callback. - -@code -glfwSetMonitorCallback(monitor_callback); -@endcode - -The callback function receives the handle for the monitor that has been -connected or disconnected and the event that occurred. - -@code -void monitor_callback(GLFWmonitor* monitor, int event) -{ - if (event == GLFW_CONNECTED) - { - // The monitor was connected - } - else if (event == GLFW_DISCONNECTED) - { - // The monitor was disconnected - } -} -@endcode - -If a monitor is disconnected, all windows that are full screen on it will be -switched to windowed mode before the callback is called. Only @ref -glfwGetMonitorName and @ref glfwGetMonitorUserPointer will return useful values -for a disconnected monitor and only before the monitor callback returns. - - -@section monitor_properties Monitor properties - -Each monitor has a current video mode, a list of supported video modes, -a virtual position, a content scale, a human-readable name, a user pointer, an -estimated physical size and a gamma ramp. - - -@subsection monitor_modes Video modes - -GLFW generally does a good job selecting a suitable video mode when you create -a full screen window, change its video mode or make a windowed one full -screen, but it is sometimes useful to know exactly which video modes are -supported. - -Video modes are represented as @ref GLFWvidmode structures. You can get an -array of the video modes supported by a monitor with @ref glfwGetVideoModes. -See the reference documentation for the lifetime of the returned array. - -@code -int count; -GLFWvidmode* modes = glfwGetVideoModes(monitor, &count); -@endcode - -To get the current video mode of a monitor call @ref glfwGetVideoMode. See the -reference documentation for the lifetime of the returned pointer. - -@code -const GLFWvidmode* mode = glfwGetVideoMode(monitor); -@endcode - -The resolution of a video mode is specified in -[screen coordinates](@ref coordinate_systems), not pixels. - - -@subsection monitor_size Physical size - -The physical size of a monitor in millimetres, or an estimation of it, can be -retrieved with @ref glfwGetMonitorPhysicalSize. This has no relation to its -current _resolution_, i.e. the width and height of its current -[video mode](@ref monitor_modes). - -@code -int width_mm, height_mm; -glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm); -@endcode - -While this can be used to calculate the raw DPI of a monitor, this is often not -useful. Instead use the [monitor content scale](@ref monitor_scale) and -[window content scale](@ref window_scale) to scale your content. - - -@subsection monitor_scale Content scale - -The content scale for a monitor can be retrieved with @ref -glfwGetMonitorContentScale. - -@code -float xscale, yscale; -glfwGetMonitorContentScale(monitor, &xscale, &yscale); -@endcode - -The content scale is the ratio between the current DPI and the platform's -default DPI. This is especially important for text and any UI elements. If the -pixel dimensions of your UI scaled by this look appropriate on your machine then -it should appear at a reasonable size on other machines regardless of their DPI -and scaling settings. This relies on the system DPI and scaling settings being -somewhat correct. - -The content scale may depend on both the monitor resolution and pixel density -and on user settings. It may be very different from the raw DPI calculated from -the physical size and current resolution. - - -@subsection monitor_pos Virtual position - -The position of the monitor on the virtual desktop, in -[screen coordinates](@ref coordinate_systems), can be retrieved with @ref -glfwGetMonitorPos. - -@code -int xpos, ypos; -glfwGetMonitorPos(monitor, &xpos, &ypos); -@endcode - - -@subsection monitor_workarea Work area - -The area of a monitor not occupied by global task bars or menu bars is the work -area. This is specified in [screen coordinates](@ref coordinate_systems) and -can be retrieved with @ref glfwGetMonitorWorkarea. - -@code -int xpos, ypos, width, height; -glfwGetMonitorWorkarea(monitor, &xpos, &ypos, &width, &height); -@endcode - - -@subsection monitor_name Human-readable name - -The human-readable, UTF-8 encoded name of a monitor is returned by @ref -glfwGetMonitorName. See the reference documentation for the lifetime of the -returned string. - -@code -const char* name = glfwGetMonitorName(monitor); -@endcode - -Monitor names are not guaranteed to be unique. Two monitors of the same model -and make may have the same name. Only the monitor handle is guaranteed to be -unique, and only until that monitor is disconnected. - - -@subsection monitor_userptr User pointer - -Each monitor has a user pointer that can be set with @ref -glfwSetMonitorUserPointer and queried with @ref glfwGetMonitorUserPointer. This -can be used for any purpose you need and will not be modified by GLFW. The -value will be kept until the monitor is disconnected or until the library is -terminated. - -The initial value of the pointer is `NULL`. - - -@subsection monitor_gamma Gamma ramp - -The gamma ramp of a monitor can be set with @ref glfwSetGammaRamp, which accepts -a monitor handle and a pointer to a @ref GLFWgammaramp structure. - -@code -GLFWgammaramp ramp; -unsigned short red[256], green[256], blue[256]; - -ramp.size = 256; -ramp.red = red; -ramp.green = green; -ramp.blue = blue; - -for (i = 0; i < ramp.size; i++) -{ - // Fill out gamma ramp arrays as desired -} - -glfwSetGammaRamp(monitor, &ramp); -@endcode - -The gamma ramp data is copied before the function returns, so there is no need -to keep it around once the ramp has been set. - -It is recommended that your gamma ramp have the same size as the current gamma -ramp for that monitor. - -The current gamma ramp for a monitor is returned by @ref glfwGetGammaRamp. See -the reference documentation for the lifetime of the returned structure. - -@code -const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor); -@endcode - -If you wish to set a regular gamma ramp, you can have GLFW calculate it for you -from the desired exponent with @ref glfwSetGamma, which in turn calls @ref -glfwSetGammaRamp with the resulting ramp. - -@code -glfwSetGamma(monitor, 1.0); -@endcode - -To experiment with gamma correction via the @ref glfwSetGamma function, run the -`gamma` test program. - -@note The software controlled gamma ramp is applied _in addition_ to the -hardware gamma correction, which today is usually an approximation of sRGB -gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will -produce the default (usually sRGB-like) behavior. - -*/ |