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-/*!
-
-@page internals_guide Internal structure
-
-@tableofcontents
-
-There are several interfaces inside GLFW. Each interface has its own area of
-responsibility and its own naming conventions.
-
-
-@section internals_public Public interface
-
-The most well-known is the public interface, described in the glfw3.h header
-file. This is implemented in source files shared by all platforms and these
-files contain no platform-specific code. This code usually ends up calling the
-platform and internal interfaces to do the actual work.
-
-The public interface uses the OpenGL naming conventions except with GLFW and
-glfw instead of GL and gl. For struct members, where OpenGL sets no precedent,
-it use headless camel case.
-
-Examples: `glfwCreateWindow`, `GLFWwindow`, `GLFW_RED_BITS`
-
-
-@section internals_native Native interface
-
-The [native interface](@ref native) is a small set of publicly available
-but platform-specific functions, described in the glfw3native.h header file and
-used to gain access to the underlying window, context and (on some platforms)
-display handles used by the platform interface.
-
-The function names of the native interface are similar to those of the public
-interface, but embeds the name of the interface that the returned handle is
-from.
-
-Examples: `glfwGetX11Window`, `glfwGetWGLContext`
-
-
-@section internals_internal Internal interface
-
-The internal interface consists of utility functions used by all other
-interfaces. It is shared code implemented in the same shared source files as
-the public and event interfaces. The internal interface is described in the
-internal.h header file.
-
-The internal interface is in charge of GLFW's global data, which it stores in
-a `_GLFWlibrary` struct named `_glfw`.
-
-The internal interface uses the same style as the public interface, except all
-global names have a leading underscore.
-
-Examples: `_glfwIsValidContextConfig`, `_GLFWwindow`, `_glfw.monitorCount`
-
-
-@section internals_platform Platform interface
-
-The platform interface implements all platform-specific operations as a service
-to the public interface. This includes event processing. The platform
-interface is never directly called by application code and never directly calls
-application-provided callbacks. It is also prohibited from modifying the
-platform-independent part of the internal structs. Instead, it calls the event
-interface when events interesting to GLFW are received.
-
-The platform interface mostly mirrors those parts of the public interface that needs to
-perform platform-specific operations on some or all platforms.
-
-The window system bits of the platform API is called through the `_GLFWplatform` struct of
-function pointers, to allow runtime selection of platform. This includes the window and
-context creation, input and event processing, monitor and Vulkan surface creation parts of
-GLFW. This is located in the global `_glfw` struct.
-
-Examples: `_glfw.platform.createWindow`
-
-The timer, threading and module loading bits of the platform API are plain functions with
-a `_glfwPlatform` prefix, as these things are independent of what window system is being
-used.
-
-Examples: `_glfwPlatformGetTimerValue`
-
-The platform interface also defines structs that contain platform-specific
-global and per-object state. Their names mirror those of the internal
-interface, except that an interface-specific suffix is added.
-
-Examples: `_GLFWwindowX11`, `_GLFWcontextWGL`
-
-These structs are incorporated as members into the internal interface structs
-using special macros that name them after the specific interface used. This
-prevents shared code from accidentally using these members.
-
-Examples: `window->win32.handle`, `_glfw.x11.display`
-
-
-@section internals_event Event interface
-
-The event interface is implemented in the same shared source files as the public
-interface and is responsible for delivering the events it receives to the
-application, either via callbacks, via window state changes or both.
-
-The function names of the event interface use a `_glfwInput` prefix and the
-ObjectEvent pattern.
-
-Examples: `_glfwInputWindowFocus`, `_glfwInputCursorPos`
-
-
-@section internals_static Static functions
-
-Static functions may be used by any interface and have no prefixes or suffixes.
-These use headless camel case.
-
-Examples: `isValidElementForJoystick`
-
-
-@section internals_config Configuration macros
-
-GLFW uses a number of configuration macros to select at compile time which
-interfaces and code paths to use. They are defined in the GLFW CMake target.
-
-Configuration macros the same style as tokens in the public interface, except
-with a leading underscore.
-
-Examples: `_GLFW_WIN32`, `_GLFW_BUILD_DLL`
-
-*/