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-# Contribution Guide
-
-## Contents
-
-- [Asking a question](#asking-a-question)
-- [Reporting a bug](#reporting-a-bug)
- - [Reporting a compile or link bug](#reporting-a-compile-or-link-bug)
- - [Reporting a segfault or other crash bug](#reporting-a-segfault-or-other-crash-bug)
- - [Reporting a context creation bug](#reporting-a-context-creation-bug)
- - [Reporting a monitor or video mode bug](#reporting-a-monitor-or-video-mode-bug)
- - [Reporting a window, input or event bug](#reporting-a-window-input-or-event-bug)
- - [Reporting some other library bug](#reporting-some-other-library-bug)
- - [Reporting a documentation bug](#reporting-a-documentation-bug)
- - [Reporting a website bug](#reporting-a-website-bug)
-- [Requesting a feature](#requesting-a-feature)
-- [Contributing a bug fix](#contributing-a-bug-fix)
-- [Contributing a feature](#contributing-a-feature)
-
-
-## Asking a question
-
-Questions about how to use GLFW should be asked either in the [support
-section](https://discourse.glfw.org/c/support) of the forum, under the [Stack
-Overflow tag](https://stackoverflow.com/questions/tagged/glfw) or [Game
-Development tag](https://gamedev.stackexchange.com/questions/tagged/glfw) on
-Stack Exchange or in the IRC channel `#glfw` on
-[Libera.Chat](https://libera.chat/).
-
-Questions about the design or implementation of GLFW or about future plans
-should be asked in the [dev section](https://discourse.glfw.org/c/dev) of the
-forum or in the IRC channel. Please don't open a GitHub issue to discuss design
-questions without first checking with a maintainer.
-
-
-## Reporting a bug
-
-If GLFW is behaving unexpectedly at run-time, start by setting an [error
-callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling).
-GLFW will often tell you the cause of an error via this callback. If it
-doesn't, that might be a separate bug.
-
-If GLFW is crashing or triggering asserts, make sure that all your object
-handles and other pointers are valid.
-
-For bugs where it makes sense, a short, self contained example is absolutely
-invaluable. Just put it inline in the body text. Note that if the bug is
-reproducible with one of the test programs that come with GLFW, just mention
-that instead.
-
-__Don't worry about adding too much information__. Unimportant information can
-be abbreviated or removed later, but missing information can stall bug fixing,
-especially when your schedule doesn't align with that of the maintainer.
-
-__Please provide text as text, not as images__. This includes code, error
-messages and any other text. Text in images cannot be found by other users
-searching for the same problem and may have to be re-typed by maintainers when
-debugging.
-
-You don't need to manually indent your code or other text to quote it with
-GitHub Markdown; just surround it with triple backticks:
-
- ```
- Some quoted text.
- ```
-
-You can also add syntax highlighting by appending the common file extension:
-
- ```c
- int five(void)
- {
- return 5;
- }
- ```
-
-There are issue labels for both platforms and GPU manufacturers, so there is no
-need to mention these in the subject line. If you do, it will be removed when
-the issue is labeled.
-
-If your bug is already reported, please add any new information you have, or if
-it already has everything, give it a :+1:.
-
-
-### Reporting a compile or link bug
-
-__Note:__ GLFW needs many system APIs to do its job, which on some platforms
-means linking to many system libraries. If you are using GLFW as a static
-library, that means your application needs to link to these in addition to GLFW.
-
-__Note:__ Check the [Compiling
-GLFW](https://www.glfw.org/docs/latest/compile.html) guide and or [Building
-applications](https://www.glfw.org/docs/latest/build.html) guide for before
-opening an issue of this kind. Most issues are caused by a missing package or
-linker flag.
-
-Always include the __operating system name and version__ (e.g. `Windows
-7 64-bit` or `Ubuntu 15.10`) and the __compiler name and version__ (e.g. `Visual
-C++ 2015 Update 2`). If you are using an official release of GLFW,
-include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
-__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
-
-Please also include the __complete build log__ from your compiler and linker,
-even if it's long. It can always be shortened later, if necessary.
-
-
-#### Quick template
-
-```
-OS and version:
-Compiler version:
-Release or commit:
-Build log:
-```
-
-
-### Reporting a segfault or other crash bug
-
-Always include the __operating system name and version__ (e.g. `Windows
-7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
-include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
-__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
-
-Please also include any __error messages__ provided to your application via the
-[error
-callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
-the __full call stack__ of the crash, or if the crash does not occur in debug
-mode, mention that instead.
-
-
-#### Quick template
-
-```
-OS and version:
-Release or commit:
-Error messages:
-Call stack:
-```
-
-
-### Reporting a context creation bug
-
-__Note:__ Windows ships with graphics drivers that do not support OpenGL. If
-GLFW says that your machine lacks support for OpenGL, it very likely does.
-Install drivers from the computer manufacturer or graphics card manufacturer
-([Nvidia](https://www.geforce.com/drivers),
-[AMD](https://www.amd.com/en/support),
-[Intel](https://www-ssl.intel.com/content/www/us/en/support/detect.html)) to
-fix this.
-
-__Note:__ AMD only supports OpenGL ES on Windows via EGL. See the
-[GLFW\_CONTEXT\_CREATION\_API](https://www.glfw.org/docs/latest/window_guide.html#window_hints_ctx)
-hint for how to select EGL.
-
-Please verify that context creation also fails with the `glfwinfo` tool before
-reporting it as a bug. This tool is included in the GLFW source tree as
-`tests/glfwinfo.c` and is built along with the library. It has switches for all
-GLFW context and framebuffer hints. Run `glfwinfo -h` for a complete list.
-
-Always include the __operating system name and version__ (e.g. `Windows
-7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
-include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
-__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
-
-If you are running your program in a virtual machine, please mention this and
-include the __VM name and version__ (e.g. `VirtualBox 5.1`).
-
-Please also include the __GLFW version string__ (`3.2.0 X11 EGL clock_gettime
-/dev/js`), as described
-[here](https://www.glfw.org/docs/latest/intro.html#intro_version_string), the
-__GPU model and driver version__ (e.g. `GeForce GTX660 with 352.79`), and the
-__output of `glfwinfo`__ (with switches matching any hints you set in your
-code) when reporting this kind of bug. If this tool doesn't run on the machine,
-mention that instead.
-
-
-#### Quick template
-
-```
-OS and version:
-GPU and driver:
-Release or commit:
-Version string:
-glfwinfo output:
-```
-
-
-### Reporting a monitor or video mode bug
-
-__Note:__ On headless systems on some platforms, no monitors are reported. This
-causes glfwGetPrimaryMonitor to return `NULL`, which not all applications are
-prepared for.
-
-__Note:__ Some third-party tools report more video modes than are approved of
-by the OS. For safety and compatibility, GLFW only reports video modes the OS
-wants programs to use. This is not a bug.
-
-The `monitors` tool is included in the GLFW source tree as `tests/monitors.c`
-and is built along with the library. It lists all information GLFW provides
-about monitors it detects.
-
-Always include the __operating system name and version__ (e.g. `Windows
-7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
-include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
-__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
-
-If you are running your program in a virtual machine, please mention this and
-include the __VM name and version__ (e.g. `VirtualBox 5.1`).
-
-Please also include any __error messages__ provided to your application via the
-[error
-callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
-the __output of `monitors`__ when reporting this kind of bug. If this tool
-doesn't run on the machine, mention this instead.
-
-
-#### Quick template
-
-```
-OS and version:
-Release or commit:
-Error messages:
-monitors output:
-```
-
-
-### Reporting a window, input or event bug
-
-__Note:__ The exact ordering of related window events will sometimes differ.
-
-__Note:__ Window moving and resizing (by the user) will block the main thread on
-some platforms. This is not a bug. Set a [refresh
-callback](https://www.glfw.org/docs/latest/window.html#window_refresh) if you
-want to keep the window contents updated during a move or size operation.
-
-The `events` tool is included in the GLFW source tree as `tests/events.c` and is
-built along with the library. It prints all information provided to every
-callback supported by GLFW as events occur. Each event is listed with the time
-and a unique number to make discussions about event logs easier. The tool has
-command-line options for creating multiple windows and full screen windows.
-
-Always include the __operating system name and version__ (e.g. `Windows
-7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
-include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
-__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
-
-If you are running your program in a virtual machine, please mention this and
-include the __VM name and version__ (e.g. `VirtualBox 5.1`).
-
-Please also include any __error messages__ provided to your application via the
-[error
-callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
-if relevant, the __output of `events`__ when reporting this kind of bug. If
-this tool doesn't run on the machine, mention this instead.
-
-__X11:__ If possible, please include what desktop environment (e.g. GNOME,
-Unity, KDE) and/or window manager (e.g. Openbox, dwm, Window Maker) you are
-running. If the bug is related to keyboard input, please include any input
-method (e.g. ibus, SCIM) you are using.
-
-
-#### Quick template
-
-```
-OS and version:
-Release or commit:
-Error messages:
-events output:
-```
-
-
-### Reporting some other library bug
-
-Always include the __operating system name and version__ (e.g. `Windows
-7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
-include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
-__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
-
-Please also include any __error messages__ provided to your application via the
-[error
-callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling), if
-relevant.
-
-
-#### Quick template
-
-```
-OS and version:
-Release or commit:
-Error messages:
-```
-
-
-### Reporting a documentation bug
-
-If you found a bug in the documentation, including this file, then it's fine to
-just link to that web page or mention that source file. You don't need to match
-the source to the output or vice versa.
-
-
-### Reporting a website bug
-
-If the bug is in the documentation (anything under `/docs/`) then please see the
-section above. Bugs in the rest of the site are reported to the [website
-source repository](https://github.com/glfw/website/issues).
-
-
-## Requesting a feature
-
-Please explain why you need the feature and how you intend to use it. If you
-have a specific API design in mind, please add that as well. If you have or are
-planning to write code for the feature, see the section below.
-
-If there already is a request for the feature you need, add your specific use
-case unless it is already mentioned. If it is, give it a :+1:.
-
-
-## Contributing a bug fix
-
-__Note:__ You must have all necessary [intellectual
-property rights](https://en.wikipedia.org/wiki/Intellectual_property) to any
-code you contribute. If you did not write the code yourself, you must explain
-where it came from and under what license you received it. Even code using the
-same license as GLFW may not be copied without attribution.
-
-__There is no preferred patch size__. A one character fix is just as welcome as
-a thousand line one, if that is the appropriate size for the fix.
-
-In addition to the code, a complete bug fix includes:
-
-- Change log entry in `README.md`, describing the incorrect behavior
-- Credits entries for all authors of the bug fix
-
-Bug fixes will not be rejected because they don't include all the above parts,
-but please keep in mind that maintainer time is finite and that there are many
-other bugs and features to work on.
-
-If the patch fixes a bug introduced after the last release, it should not get
-a change log entry.
-
-If you haven't already, read the excellent article [How to Write a Git Commit
-Message](https://chris.beams.io/posts/git-commit/).
-
-
-## Contributing a feature
-
-__Note:__ You must have all necessary rights to any code you contribute. If you
-did not write the code yourself, you must explain where it came from and under
-what license. Even code using the same license as GLFW may not be copied
-without attribution.
-
-__Note:__ If you haven't already implemented the feature, check first if there
-already is an open issue for it and if it's already being developed in an
-[experimental branch](https://github.com/glfw/glfw/branches/all).
-
-__There is no preferred patch size__. A one character change is just as welcome
-as one adding a thousand line one, if that is the appropriate size for the
-feature.
-
-In addition to the code, a complete feature includes:
-
-- Change log entry in `README.md`, listing all new symbols
-- News page entry, briefly describing the feature
-- Guide documentation, with minimal examples, in the relevant guide
-- Reference documentation, with all applicable tags
-- Cross-references and mentions in appropriate places
-- Credits entries for all authors of the feature
-
-If the feature requires platform-specific code, at minimum stubs must be added
-for the new platform function to all supported and experimental platforms.
-
-If it adds a new callback, support for it must be added to `tests/event.c`.
-
-If it adds a new monitor property, support for it must be added to
-`tests/monitor.c`.
-
-If it adds a new OpenGL, OpenGL ES or Vulkan option or extension, support
-for it must be added to `tests/glfwinfo.c` and the behavior of the library when
-the extension is missing documented in `docs/compat.dox`.
-
-If you haven't already, read the excellent article [How to Write a Git Commit
-Message](https://chris.beams.io/posts/git-commit/).
-
-Features will not be rejected because they don't include all the above parts,
-but please keep in mind that maintainer time is finite and that there are many
-other features and bugs to work on.
-
-Please also keep in mind that any part of the public API that has been included
-in a release cannot be changed until the next _major_ version. Features can be
-added and existing parts can sometimes be overloaded (in the general sense of
-doing more things, not in the C++ sense), but code written to the API of one
-minor release should both compile and run on subsequent minor releases.
-