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authorrtk0c <[email protected]>2022-05-30 15:52:19 -0700
committerrtk0c <[email protected]>2022-05-30 15:52:19 -0700
commit7d8bca09b3c4bf1418e758bd3bd0d6f85672153e (patch)
treef6e411e1ec949187889d268f2993e38cddb74d53 /source/main.cpp
parentce9559e8c2b69d46cff064241bd9a04c014af44f (diff)
Changeset: 52 Add support for namespaced enums
Diffstat (limited to 'source/main.cpp')
-rw-r--r--source/main.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/source/main.cpp b/source/main.cpp
index 353746b..c49fc0b 100644
--- a/source/main.cpp
+++ b/source/main.cpp
@@ -3,11 +3,9 @@
#include "AppConfig.hpp"
#include "CommonVertexIndex.hpp"
#include "EditorGuizmo.hpp"
-#include "GraphicsTags.hpp"
#include "Ires.hpp"
#include "Level.hpp"
#include "Material.hpp"
-#include "Metadata.hpp"
#include "Shader.hpp"
#define GLFW_INCLUDE_NONE
@@ -104,9 +102,6 @@ fs::path GetEnvVar(const char* name, const char* backup) {
int main(int argc, char* argv[]) {
using namespace Tags;
- auto str = Metadata::EnumToString(TE_Color);
- printf("%.*s", PRINTF_STRING_VIEW(str));
-
constexpr auto kImGuiBackend = "imgui-backend";
constexpr auto kGameDataDir = "game-data-directory";
constexpr auto kGameAssetDir = "game-asset-directory";