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authorrtk0c <[email protected]>2022-04-17 20:08:57 -0700
committerrtk0c <[email protected]>2022-04-17 20:08:57 -0700
commit5424a1d5434e3ddd911a504719918c2df027e2fd (patch)
tree6275aab13140d81dcc46c8290e73ac9a8bbb5605 /source/Image.hpp
parentafcac59c7d04f4337d6b04ebed8cac7e871ccc50 (diff)
Changeset: 8 Initial work on sprites and texture system
Diffstat (limited to 'source/Image.hpp')
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+#pragma once
+
+#include "Color.hpp"
+#include "RcPtr.hpp"
+
+#include <cstdint>
+#include <glm/glm.hpp>
+#include <memory>
+#include <span>
+
+/// Image is a 2d array of pixels, stored as a continuous array in memory, with the first pixel
+/// being the top-left pixel. If a vertically flipped image data is needed, load using stb_image
+/// yourself, or flip the data here.
+class Image : public RefCounted {
+private:
+ std::unique_ptr<uint8_t[]> mData;
+ glm::ivec2 mSize;
+ int mChannels;
+
+public:
+ Image();
+
+ bool InitFromImageFile(const char* filePath, int desiredChannels = 0);
+ bool InitFromImageData(std::span<uint8_t> data, int desiredChannels = 0);
+ bool InitFromPixels(std::span<uint8_t> pixels, glm::ivec2 dimensions, int channels);
+ bool InitFromPixels(std::unique_ptr<uint8_t[]> pixels, glm::ivec2 dimensions, int channels);
+
+ /// Get the pixel at the given location.
+ RgbaColor GetPixel(int x, int y) const;
+ void SetPixel(int x, int y, RgbaColor color);
+
+ uint8_t* GetDataPtr() const;
+ size_t GetDataLength() const;
+ std::span<uint8_t> GetData() const;
+ glm::ivec2 GetSize() const;
+ int GetChannels() const;
+ bool IsEmpty() const;
+};