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authorrtk0c <[email protected]>2022-04-10 23:00:36 -0700
committerrtk0c <[email protected]>2022-04-10 23:00:36 -0700
commit17d5b091c9b2901ac96f5eee0da6af07228ae690 (patch)
treec210229c4bee1d3f56a64eacf1f976dfd8f971a7 /source/EditorAttachmentImpl.hpp
parenta849c199d970e153580c312a24cfdfa099bc7b69 (diff)
Changeset: 5 Add shader and corresponding editor components
Diffstat (limited to 'source/EditorAttachmentImpl.hpp')
-rw-r--r--source/EditorAttachmentImpl.hpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/source/EditorAttachmentImpl.hpp b/source/EditorAttachmentImpl.hpp
index 7763a8f..32618b1 100644
--- a/source/EditorAttachmentImpl.hpp
+++ b/source/EditorAttachmentImpl.hpp
@@ -1,7 +1,6 @@
#pragma once
#include "EditorAttachment.hpp"
-#include "EditorInspector.hpp"
#include "GameObject.hpp"
#include "Player.hpp"
@@ -20,10 +19,8 @@ class EaLevelWrapper : public EditorAttachment {
public:
};
-class EaShader : public EditorAttachment, public IEditorInspectorTarget {
+class EaShader : public EditorAttachment {
public:
Shader* shader;
-
-public:
- void ShowInspector() override;
+ std::string name;
};