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authorrtk0c <[email protected]>2022-04-10 23:00:36 -0700
committerrtk0c <[email protected]>2022-04-10 23:00:36 -0700
commit17d5b091c9b2901ac96f5eee0da6af07228ae690 (patch)
treec210229c4bee1d3f56a64eacf1f976dfd8f971a7 /source/EditorAttachmentImpl.cpp
parenta849c199d970e153580c312a24cfdfa099bc7b69 (diff)
Changeset: 5 Add shader and corresponding editor components
Diffstat (limited to 'source/EditorAttachmentImpl.cpp')
-rw-r--r--source/EditorAttachmentImpl.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/EditorAttachmentImpl.cpp b/source/EditorAttachmentImpl.cpp
index 79c72ff..75d93cb 100644
--- a/source/EditorAttachmentImpl.cpp
+++ b/source/EditorAttachmentImpl.cpp
@@ -1,4 +1,8 @@
#include "EditorAttachmentImpl.hpp"
+#include "EditorAttachment.hpp"
+
+EditorAttachment::EditorAttachment() {
+}
std::unique_ptr<EditorAttachment> EaGameObject::Create(GameObject* object) {
EditorAttachment* result;
@@ -14,6 +18,3 @@ std::unique_ptr<EditorAttachment> EaGameObject::Create(GameObject* object) {
result->name = NameOf(object->GetTypeTag());
return std::unique_ptr<EditorAttachment>(result);
}
-
-void EaShader::ShowInspector() {
-}