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author | rtk0c <[email protected]> | 2022-06-28 12:17:48 -0700 |
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committer | rtk0c <[email protected]> | 2022-06-28 12:17:48 -0700 |
commit | 6839736b8283a59eb743e1f6058c7d266a3e7f36 (patch) | |
tree | c9fafde01740753a93c3bf3830faa790b88b001c /source/30-game/World.cpp | |
parent | 8a244363c9171946aa6e4552ce0dcfc8edf761cb (diff) |
Changeset: 78 Replace "class" keyword in templates with "typename"
Diffstat (limited to 'source/30-game/World.cpp')
-rw-r--r-- | source/30-game/World.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/30-game/World.cpp b/source/30-game/World.cpp index d4a8344..5d3a8c5 100644 --- a/source/30-game/World.cpp +++ b/source/30-game/World.cpp @@ -6,7 +6,7 @@ #include <glad/glad.h> namespace ProjectBrussel_UNITY_ID { -template <class TFunction> +template <typename TFunction> void CallGameObjectRecursive(GameObject* start, TFunction&& func) { PodVector<GameObject*> stack; stack.push_back(start); |