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authorrtk0c <[email protected]>2022-06-10 11:20:03 -0700
committerrtk0c <[email protected]>2022-06-10 11:20:03 -0700
commit123bea4fc8d828cec7b41949bab1db443387728e (patch)
tree24bda55695d9d34bd698afaf9b66c97fa98581c8 /source/30-game/Renderer.cpp
parentab81521707d6ffa3f5d01ad315c0070b54bf468a (diff)
Changeset: 69 Add option for enabling OpenGL debug mode
Diffstat (limited to 'source/30-game/Renderer.cpp')
-rw-r--r--source/30-game/Renderer.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/30-game/Renderer.cpp b/source/30-game/Renderer.cpp
index ad8bf35..0454efe 100644
--- a/source/30-game/Renderer.cpp
+++ b/source/30-game/Renderer.cpp
@@ -14,7 +14,7 @@
using namespace std::literals;
RenderObject::RenderObject()
- : mVao{ GL_NONE } {
+ : mVao{ 0 } {
}
RenderObject::~RenderObject() {
@@ -26,7 +26,7 @@ GLuint RenderObject::GetGLVao() const {
}
void RenderObject::RebuildIfNecessary() {
- if (mVao != GL_NONE) {
+ if (mVao != 0) {
return;
}
@@ -63,7 +63,7 @@ void RenderObject::RebuildIfNecessary() {
// Setup index buffer
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuf->handle);
- glBindVertexArray(GL_NONE);
+ glBindVertexArray(0);
}
void RenderObject::SetMaterial(Material* material) {
@@ -101,9 +101,9 @@ void RenderObject::SetFormat(VertexFormat* vertexFormat, Tags::IndexType indexFo
}
void RenderObject::DeleteGLObjects() {
- if (mVao != GL_NONE) {
+ if (mVao != 0) {
glDeleteVertexArrays(1, &mVao);
- mVao = GL_NONE;
+ mVao = 0;
}
}