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authorrtk0c <[email protected]>2022-07-07 19:30:47 -0700
committerrtk0c <[email protected]>2022-07-07 19:30:47 -0700
commita98b0495a957ed15900c052bcad00b3c48367546 (patch)
tree10945d897ba6671c707e1c9866f235c0e630c08f /source/30-game/Level.hpp
parent6839736b8283a59eb743e1f6058c7d266a3e7f36 (diff)
Changeset: 79 Initial work on fixing codegen for the main project, add enum underlying type (EUT) scanning capability
Diffstat (limited to 'source/30-game/Level.hpp')
-rw-r--r--source/30-game/Level.hpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/30-game/Level.hpp b/source/30-game/Level.hpp
index 9114a64..c030b8e 100644
--- a/source/30-game/Level.hpp
+++ b/source/30-game/Level.hpp
@@ -3,6 +3,7 @@
#include "EditorCore.hpp"
#include "GameObject.hpp"
+#include <MacrosCodegen.hpp>
#include <RcPtr.hpp>
#include <Uid.hpp>
@@ -80,6 +81,8 @@ private:
};
class LevelWrapperObject : public GameObject {
+ BRUSSEL_CLASS()
+
private:
RcPtr<Level> mLevel;