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author | rtk0c <[email protected]> | 2022-07-07 19:30:47 -0700 |
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committer | rtk0c <[email protected]> | 2022-07-07 19:30:47 -0700 |
commit | a98b0495a957ed15900c052bcad00b3c48367546 (patch) | |
tree | 10945d897ba6671c707e1c9866f235c0e630c08f /source/30-game/Level.hpp | |
parent | 6839736b8283a59eb743e1f6058c7d266a3e7f36 (diff) |
Changeset: 79 Initial work on fixing codegen for the main project, add enum underlying type (EUT) scanning capability
Diffstat (limited to 'source/30-game/Level.hpp')
-rw-r--r-- | source/30-game/Level.hpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/30-game/Level.hpp b/source/30-game/Level.hpp index 9114a64..c030b8e 100644 --- a/source/30-game/Level.hpp +++ b/source/30-game/Level.hpp @@ -3,6 +3,7 @@ #include "EditorCore.hpp" #include "GameObject.hpp" +#include <MacrosCodegen.hpp> #include <RcPtr.hpp> #include <Uid.hpp> @@ -80,6 +81,8 @@ private: }; class LevelWrapperObject : public GameObject { + BRUSSEL_CLASS() + private: RcPtr<Level> mLevel; |