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authorrtk0c <[email protected]>2022-04-17 20:08:57 -0700
committerrtk0c <[email protected]>2022-04-17 20:08:57 -0700
commit5424a1d5434e3ddd911a504719918c2df027e2fd (patch)
tree6275aab13140d81dcc46c8290e73ac9a8bbb5605 /assets/Shaders/S_Default.glsl
parentafcac59c7d04f4337d6b04ebed8cac7e871ccc50 (diff)
Changeset: 8 Initial work on sprites and texture system
Diffstat (limited to 'assets/Shaders/S_Default.glsl')
-rw-r--r--assets/Shaders/S_Default.glsl38
1 files changed, 38 insertions, 0 deletions
diff --git a/assets/Shaders/S_Default.glsl b/assets/Shaders/S_Default.glsl
new file mode 100644
index 0000000..1d93471
--- /dev/null
+++ b/assets/Shaders/S_Default.glsl
@@ -0,0 +1,38 @@
+#type vertex
+#version 330 core
+
+layout(location = 0) in vec3 pos;
+layout(location = 1) in vec4 color;
+layout(location = 2) in vec2 texcoord;
+
+out Vertex2Fragmnet {
+ vec4 color;
+ vec2 texcoord;
+} v2f;
+
+// Autofill uniforms
+uniform mat4 transformation;
+
+void main() {
+ gl_Position = transformation * vec4(pos, 1.0);
+ v2f.color = color;
+ v2f.texcoord = texcoord;
+}
+
+#type fragment
+#version 330 core
+
+in Vertex2Fragmnet {
+ vec4 color;
+ vec2 texcoord;
+} v2f;
+
+out vec4 fragColor;
+
+// Material uniforms
+uniform sampler2D textureAtlas;
+uniform vec4 taint;
+
+void main() {
+ fragColor = texture(textureAtlas, v2f.texcoord) * v2f.color * taint;
+}