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authorrtk0c <[email protected]>2022-05-08 11:18:13 -0700
committerrtk0c <[email protected]>2022-05-08 11:18:13 -0700
commitec1b60f8d87b30bbd3c56345d9cc693205aa0d4d (patch)
tree816d852690816178a56a8651a6a1d39d73e21212 /3rdparty/imgui/source/imgui_demo.cpp
parentcb4f56fc221d89b6f237ad0e9fdab7fc23e3e877 (diff)
Changeset: 32 Branch comment: [] Update imgui to the docking branchimgui-docking
Diffstat (limited to '3rdparty/imgui/source/imgui_demo.cpp')
-rw-r--r--3rdparty/imgui/source/imgui_demo.cpp357
1 files changed, 333 insertions, 24 deletions
diff --git a/3rdparty/imgui/source/imgui_demo.cpp b/3rdparty/imgui/source/imgui_demo.cpp
index 72d98ca..3e304c6 100644
--- a/3rdparty/imgui/source/imgui_demo.cpp
+++ b/3rdparty/imgui/source/imgui_demo.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.87
+// dear imgui, v1.88 WIP
// (demo code)
// Help:
@@ -39,7 +39,7 @@
// Because we can't assume anything about your support of maths operators, we cannot use them in imgui_demo.cpp.
// Navigating this file:
-// - In Visual Studio IDE: CTRL+comma ("Edit.NavigateTo") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
+// - In Visual Studio IDE: CTRL+comma ("Edit.GoToAll") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
// - With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments.
/*
@@ -67,6 +67,7 @@ Index of this file:
// [SECTION] Example App: Fullscreen window / ShowExampleAppFullscreen()
// [SECTION] Example App: Manipulating window titles / ShowExampleAppWindowTitles()
// [SECTION] Example App: Custom Rendering using ImDrawList API / ShowExampleAppCustomRendering()
+// [SECTION] Example App: Docking, DockSpace / ShowExampleAppDockSpace()
// [SECTION] Example App: Documents Handling / ShowExampleAppDocuments()
*/
@@ -171,6 +172,7 @@ Index of this file:
#if !defined(IMGUI_DISABLE_DEMO_WINDOWS)
// Forward Declarations
+static void ShowExampleAppDockSpace(bool* p_open);
static void ShowExampleAppDocuments(bool* p_open);
static void ShowExampleAppMainMenuBar();
static void ShowExampleAppConsole(bool* p_open);
@@ -201,6 +203,16 @@ static void HelpMarker(const char* desc)
}
}
+static void ShowDockingDisabledMessage()
+{
+ ImGuiIO& io = ImGui::GetIO();
+ ImGui::Text("ERROR: Docking is not enabled! See Demo > Configuration.");
+ ImGui::Text("Set io.ConfigFlags |= ImGuiConfigFlags_DockingEnable in your code, or ");
+ ImGui::SameLine(0.0f, 0.0f);
+ if (ImGui::SmallButton("click here"))
+ io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
+}
+
// Helper to wire demo markers located in code to a interactive browser
typedef void (*ImGuiDemoMarkerCallback)(const char* file, int line, const char* section, void* user_data);
extern ImGuiDemoMarkerCallback GImGuiDemoMarkerCallback;
@@ -271,6 +283,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
// Examples Apps (accessible from the "Examples" menu)
static bool show_app_main_menu_bar = false;
+ static bool show_app_dockspace = false;
static bool show_app_documents = false;
static bool show_app_console = false;
@@ -286,7 +299,8 @@ void ImGui::ShowDemoWindow(bool* p_open)
static bool show_app_custom_rendering = false;
if (show_app_main_menu_bar) ShowExampleAppMainMenuBar();
- if (show_app_documents) ShowExampleAppDocuments(&show_app_documents);
+ if (show_app_dockspace) ShowExampleAppDockSpace(&show_app_dockspace); // Process the Docking app first, as explicit DockSpace() nodes needs to be submitted early (read comments near the DockSpace function)
+ if (show_app_documents) ShowExampleAppDocuments(&show_app_documents); // Process the Document app next, as it may also use a DockSpace()
if (show_app_console) ShowExampleAppConsole(&show_app_console);
if (show_app_log) ShowExampleAppLog(&show_app_log);
@@ -327,6 +341,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
static bool no_nav = false;
static bool no_background = false;
static bool no_bring_to_front = false;
+ static bool no_docking = false;
static bool unsaved_document = false;
ImGuiWindowFlags window_flags = 0;
@@ -339,6 +354,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
if (no_nav) window_flags |= ImGuiWindowFlags_NoNav;
if (no_background) window_flags |= ImGuiWindowFlags_NoBackground;
if (no_bring_to_front) window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus;
+ if (no_docking) window_flags |= ImGuiWindowFlags_NoDocking;
if (unsaved_document) window_flags |= ImGuiWindowFlags_UnsavedDocument;
if (no_close) p_open = NULL; // Don't pass our bool* to Begin
@@ -388,6 +404,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
ImGui::MenuItem("Fullscreen window", NULL, &show_app_fullscreen);
ImGui::MenuItem("Manipulating window titles", NULL, &show_app_window_titles);
ImGui::MenuItem("Custom rendering", NULL, &show_app_custom_rendering);
+ ImGui::MenuItem("Dockspace", NULL, &show_app_dockspace);
ImGui::MenuItem("Documents", NULL, &show_app_documents);
ImGui::EndMenu();
}
@@ -459,6 +476,43 @@ void ImGui::ShowDemoWindow(bool* p_open)
}
ImGui::CheckboxFlags("io.ConfigFlags: NoMouseCursorChange", &io.ConfigFlags, ImGuiConfigFlags_NoMouseCursorChange);
ImGui::SameLine(); HelpMarker("Instruct backend to not alter mouse cursor shape and visibility.");
+
+ ImGui::CheckboxFlags("io.ConfigFlags: DockingEnable", &io.ConfigFlags, ImGuiConfigFlags_DockingEnable);
+ ImGui::SameLine();
+ if (io.ConfigDockingWithShift)
+ HelpMarker("Drag from window title bar or their tab to dock/undock. Hold SHIFT to enable docking.\n\nDrag from window menu button (upper-left button) to undock an entire node (all windows).");
+ else
+ HelpMarker("Drag from window title bar or their tab to dock/undock. Hold SHIFT to disable docking.\n\nDrag from window menu button (upper-left button) to undock an entire node (all windows).");
+ if (io.ConfigFlags & ImGuiConfigFlags_DockingEnable)
+ {
+ ImGui::Indent();
+ ImGui::Checkbox("io.ConfigDockingNoSplit", &io.ConfigDockingNoSplit);
+ ImGui::SameLine(); HelpMarker("Simplified docking mode: disable window splitting, so docking is limited to merging multiple windows together into tab-bars.");
+ ImGui::Checkbox("io.ConfigDockingWithShift", &io.ConfigDockingWithShift);
+ ImGui::SameLine(); HelpMarker("Enable docking when holding Shift only (allow to drop in wider space, reduce visual noise)");
+ ImGui::Checkbox("io.ConfigDockingAlwaysTabBar", &io.ConfigDockingAlwaysTabBar);
+ ImGui::SameLine(); HelpMarker("Create a docking node and tab-bar on single floating windows.");
+ ImGui::Checkbox("io.ConfigDockingTransparentPayload", &io.ConfigDockingTransparentPayload);
+ ImGui::SameLine(); HelpMarker("Make window or viewport transparent when docking and only display docking boxes on the target viewport. Useful if rendering of multiple viewport cannot be synced. Best used with ConfigViewportsNoAutoMerge.");
+ ImGui::Unindent();
+ }
+
+ ImGui::CheckboxFlags("io.ConfigFlags: ViewportsEnable", &io.ConfigFlags, ImGuiConfigFlags_ViewportsEnable);
+ ImGui::SameLine(); HelpMarker("[beta] Enable beta multi-viewports support. See ImGuiPlatformIO for details.");
+ if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
+ {
+ ImGui::Indent();
+ ImGui::Checkbox("io.ConfigViewportsNoAutoMerge", &io.ConfigViewportsNoAutoMerge);
+ ImGui::SameLine(); HelpMarker("Set to make all floating imgui windows always create their own viewport. Otherwise, they are merged into the main host viewports when overlapping it.");
+ ImGui::Checkbox("io.ConfigViewportsNoTaskBarIcon", &io.ConfigViewportsNoTaskBarIcon);
+ ImGui::SameLine(); HelpMarker("Toggling this at runtime is normally unsupported (most platform backends won't refresh the task bar icon state right away).");
+ ImGui::Checkbox("io.ConfigViewportsNoDecoration", &io.ConfigViewportsNoDecoration);
+ ImGui::SameLine(); HelpMarker("Toggling this at runtime is normally unsupported (most platform backends won't refresh the decoration right away).");
+ ImGui::Checkbox("io.ConfigViewportsNoDefaultParent", &io.ConfigViewportsNoDefaultParent);
+ ImGui::SameLine(); HelpMarker("Toggling this at runtime is normally unsupported (most platform backends won't refresh the parenting right away).");
+ ImGui::Unindent();
+ }
+
ImGui::Checkbox("io.ConfigInputTrickleEventQueue", &io.ConfigInputTrickleEventQueue);
ImGui::SameLine(); HelpMarker("Enable input queue trickling: some types of events submitted during the same frame (e.g. button down + up) will be spread over multiple frames, improving interactions with low framerates.");
ImGui::Checkbox("io.ConfigInputTextCursorBlink", &io.ConfigInputTextCursorBlink);
@@ -485,10 +539,13 @@ void ImGui::ShowDemoWindow(bool* p_open)
// Make a local copy to avoid modifying actual backend flags.
// FIXME: We don't use BeginDisabled() to keep label bright, maybe we need a BeginReadonly() equivalent..
ImGuiBackendFlags backend_flags = io.BackendFlags;
- ImGui::CheckboxFlags("io.BackendFlags: HasGamepad", &backend_flags, ImGuiBackendFlags_HasGamepad);
- ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors", &backend_flags, ImGuiBackendFlags_HasMouseCursors);
- ImGui::CheckboxFlags("io.BackendFlags: HasSetMousePos", &backend_flags, ImGuiBackendFlags_HasSetMousePos);
- ImGui::CheckboxFlags("io.BackendFlags: RendererHasVtxOffset", &backend_flags, ImGuiBackendFlags_RendererHasVtxOffset);
+ ImGui::CheckboxFlags("io.BackendFlags: HasGamepad", &backend_flags, ImGuiBackendFlags_HasGamepad);
+ ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors", &backend_flags, ImGuiBackendFlags_HasMouseCursors);
+ ImGui::CheckboxFlags("io.BackendFlags: HasSetMousePos", &backend_flags, ImGuiBackendFlags_HasSetMousePos);
+ ImGui::CheckboxFlags("io.BackendFlags: PlatformHasViewports", &backend_flags, ImGuiBackendFlags_PlatformHasViewports);
+ ImGui::CheckboxFlags("io.BackendFlags: HasMouseHoveredViewport",&backend_flags, ImGuiBackendFlags_HasMouseHoveredViewport);
+ ImGui::CheckboxFlags("io.BackendFlags: RendererHasVtxOffset", &backend_flags, ImGuiBackendFlags_RendererHasVtxOffset);
+ ImGui::CheckboxFlags("io.BackendFlags: RendererHasViewports", &backend_flags, ImGuiBackendFlags_RendererHasViewports);
ImGui::TreePop();
ImGui::Separator();
}
@@ -537,6 +594,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
ImGui::TableNextColumn(); ImGui::Checkbox("No nav", &no_nav);
ImGui::TableNextColumn(); ImGui::Checkbox("No background", &no_background);
ImGui::TableNextColumn(); ImGui::Checkbox("No bring to front", &no_bring_to_front);
+ ImGui::TableNextColumn(); ImGui::Checkbox("No docking", &no_docking);
ImGui::TableNextColumn(); ImGui::Checkbox("Unsaved document", &unsaved_document);
ImGui::EndTable();
}
@@ -1855,10 +1913,9 @@ static void ShowDemoWindowWidgets()
ImGui::Combo("Display Mode", &display_mode, "Auto/Current\0None\0RGB Only\0HSV Only\0Hex Only\0");
ImGui::SameLine(); HelpMarker(
"ColorEdit defaults to displaying RGB inputs if you don't specify a display mode, "
- "but the user can change it with a right-click.\n\nColorPicker defaults to displaying RGB+HSV+Hex "
+ "but the user can change it with a right-click on those inputs.\n\nColorPicker defaults to displaying RGB+HSV+Hex "
"if you don't specify a display mode.\n\nYou can change the defaults using SetColorEditOptions().");
- ImGui::Combo("Picker Mode", &picker_mode, "Auto/Current\0Hue bar + SV rect\0Hue wheel + SV triangle\0");
- ImGui::SameLine(); HelpMarker("User can right-click the picker to change mode.");
+ ImGui::SameLine(); HelpMarker("When not specified explicitly (Auto/Current mode), user can right-click the picker to change mode.");
ImGuiColorEditFlags flags = misc_flags;
if (!alpha) flags |= ImGuiColorEditFlags_NoAlpha; // This is by default if you call ColorPicker3() instead of ColorPicker4()
if (alpha_bar) flags |= ImGuiColorEditFlags_AlphaBar;
@@ -1882,6 +1939,15 @@ static void ShowDemoWindowWidgets()
if (ImGui::Button("Default: Float + HDR + Hue Wheel"))
ImGui::SetColorEditOptions(ImGuiColorEditFlags_Float | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_PickerHueWheel);
+ // Always both a small version of both types of pickers (to make it more visible in the demo to people who are skimming quickly through it)
+ ImGui::Text("Both types:");
+ float w = (ImGui::GetContentRegionAvail().x - ImGui::GetStyle().ItemSpacing.y) * 0.40f;
+ ImGui::SetNextItemWidth(w);
+ ImGui::ColorPicker3("##MyColor##5", (float*)&color, ImGuiColorEditFlags_PickerHueBar | ImGuiColorEditFlags_NoSidePreview | ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoAlpha);
+ ImGui::SameLine();
+ ImGui::SetNextItemWidth(w);
+ ImGui::ColorPicker3("##MyColor##6", (float*)&color, ImGuiColorEditFlags_PickerHueWheel | ImGuiColorEditFlags_NoSidePreview | ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoAlpha);
+
// HSV encoded support (to avoid RGB<>HSV round trips and singularities when S==0 or V==0)
static ImVec4 color_hsv(0.23f, 1.0f, 1.0f, 1.0f); // Stored as HSV!
ImGui::Spacing();
@@ -2004,6 +2070,7 @@ static void ShowDemoWindowWidgets()
ImGui::DragScalar("drag s16", ImGuiDataType_S16, &s16_v, drag_speed, drag_clamp ? &s16_zero : NULL, drag_clamp ? &s16_fifty : NULL);
ImGui::DragScalar("drag u16", ImGuiDataType_U16, &u16_v, drag_speed, drag_clamp ? &u16_zero : NULL, drag_clamp ? &u16_fifty : NULL, "%u ms");
ImGui::DragScalar("drag s32", ImGuiDataType_S32, &s32_v, drag_speed, drag_clamp ? &s32_zero : NULL, drag_clamp ? &s32_fifty : NULL);
+ ImGui::DragScalar("drag s32 hex", ImGuiDataType_S32, &s32_v, drag_speed, drag_clamp ? &s32_zero : NULL, drag_clamp ? &s32_fifty : NULL, "0x%08X");
ImGui::DragScalar("drag u32", ImGuiDataType_U32, &u32_v, drag_speed, drag_clamp ? &u32_zero : NULL, drag_clamp ? &u32_fifty : NULL, "%u ms");
ImGui::DragScalar("drag s64", ImGuiDataType_S64, &s64_v, drag_speed, drag_clamp ? &s64_zero : NULL, drag_clamp ? &s64_fifty : NULL);
ImGui::DragScalar("drag u64", ImGuiDataType_U64, &u64_v, drag_speed, drag_clamp ? &u64_zero : NULL, drag_clamp ? &u64_fifty : NULL);
@@ -2021,6 +2088,7 @@ static void ShowDemoWindowWidgets()
ImGui::SliderScalar("slider s32 low", ImGuiDataType_S32, &s32_v, &s32_zero, &s32_fifty,"%d");
ImGui::SliderScalar("slider s32 high", ImGuiDataType_S32, &s32_v, &s32_hi_a, &s32_hi_b, "%d");
ImGui::SliderScalar("slider s32 full", ImGuiDataType_S32, &s32_v, &s32_min, &s32_max, "%d");
+ ImGui::SliderScalar("slider s32 hex", ImGuiDataType_S32, &s32_v, &s32_zero, &s32_fifty, "0x%04X");
ImGui::SliderScalar("slider u32 low", ImGuiDataType_U32, &u32_v, &u32_zero, &u32_fifty,"%u");
ImGui::SliderScalar("slider u32 high", ImGuiDataType_U32, &u32_v, &u32_hi_a, &u32_hi_b, "%u");
ImGui::SliderScalar("slider u32 full", ImGuiDataType_U32, &u32_v, &u32_min, &u32_max, "%u");
@@ -2054,9 +2122,9 @@ static void ShowDemoWindowWidgets()
ImGui::InputScalar("input s16", ImGuiDataType_S16, &s16_v, inputs_step ? &s16_one : NULL, NULL, "%d");
ImGui::InputScalar("input u16", ImGuiDataType_U16, &u16_v, inputs_step ? &u16_one : NULL, NULL, "%u");
ImGui::InputScalar("input s32", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%d");
- ImGui::InputScalar("input s32 hex", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%08X", ImGuiInputTextFlags_CharsHexadecimal);
+ ImGui::InputScalar("input s32 hex", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%04X");
ImGui::InputScalar("input u32", ImGuiDataType_U32, &u32_v, inputs_step ? &u32_one : NULL, NULL, "%u");
- ImGui::InputScalar("input u32 hex", ImGuiDataType_U32, &u32_v, inputs_step ? &u32_one : NULL, NULL, "%08X", ImGuiInputTextFlags_CharsHexadecimal);
+ ImGui::InputScalar("input u32 hex", ImGuiDataType_U32, &u32_v, inputs_step ? &u32_one : NULL, NULL, "%08X");
ImGui::InputScalar("input s64", ImGuiDataType_S64, &s64_v, inputs_step ? &s64_one : NULL);
ImGui::InputScalar("input u64", ImGuiDataType_U64, &u64_v, inputs_step ? &u64_one : NULL);
ImGui::InputScalar("input float", ImGuiDataType_Float, &f32_v, inputs_step ? &f32_one : NULL);
@@ -2387,18 +2455,24 @@ static void ShowDemoWindowWidgets()
"IsWindowFocused() = %d\n"
"IsWindowFocused(_ChildWindows) = %d\n"
"IsWindowFocused(_ChildWindows|_NoPopupHierarchy) = %d\n"
+ "IsWindowFocused(_ChildWindows|_DockHierarchy) = %d\n"
"IsWindowFocused(_ChildWindows|_RootWindow) = %d\n"
"IsWindowFocused(_ChildWindows|_RootWindow|_NoPopupHierarchy) = %d\n"
+ "IsWindowFocused(_ChildWindows|_RootWindow|_DockHierarchy) = %d\n"
"IsWindowFocused(_RootWindow) = %d\n"
"IsWindowFocused(_RootWindow|_NoPopupHierarchy) = %d\n"
+ "IsWindowFocused(_RootWindow|_DockHierarchy) = %d\n"
"IsWindowFocused(_AnyWindow) = %d\n",
ImGui::IsWindowFocused(),
ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows),
ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_NoPopupHierarchy),
+ ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_DockHierarchy),
ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_RootWindow),
ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_NoPopupHierarchy),
+ ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_DockHierarchy),
ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow),
ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_NoPopupHierarchy),
+ ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_DockHierarchy),
ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow));
// Testing IsWindowHovered() function with its various flags.
@@ -2408,10 +2482,13 @@ static void ShowDemoWindowWidgets()
"IsWindowHovered(_AllowWhenBlockedByActiveItem) = %d\n"
"IsWindowHovered(_ChildWindows) = %d\n"
"IsWindowHovered(_ChildWindows|_NoPopupHierarchy) = %d\n"
+ "IsWindowHovered(_ChildWindows|_DockHierarchy) = %d\n"
"IsWindowHovered(_ChildWindows|_RootWindow) = %d\n"
"IsWindowHovered(_ChildWindows|_RootWindow|_NoPopupHierarchy) = %d\n"
+ "IsWindowHovered(_ChildWindows|_RootWindow|_DockHierarchy) = %d\n"
"IsWindowHovered(_RootWindow) = %d\n"
"IsWindowHovered(_RootWindow|_NoPopupHierarchy) = %d\n"
+ "IsWindowHovered(_RootWindow|_DockHierarchy) = %d\n"
"IsWindowHovered(_ChildWindows|_AllowWhenBlockedByPopup) = %d\n"
"IsWindowHovered(_AnyWindow) = %d\n",
ImGui::IsWindowHovered(),
@@ -2419,10 +2496,13 @@ static void ShowDemoWindowWidgets()
ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem),
ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows),
ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_NoPopupHierarchy),
+ ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_DockHierarchy),
ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow),
ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_NoPopupHierarchy),
+ ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_DockHierarchy),
ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow),
ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_NoPopupHierarchy),
+ ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_DockHierarchy),
ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_AllowWhenBlockedByPopup),
ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow));
@@ -2434,10 +2514,13 @@ static void ShowDemoWindowWidgets()
// Calling IsItemHovered() after begin returns the hovered status of the title bar.
// This is useful in particular if you want to create a context menu associated to the title bar of a window.
+ // This will also work when docked into a Tab (the Tab replace the Title Bar and guarantee the same properties).
static bool test_window = false;
ImGui::Checkbox("Hovered/Active tests after Begin() for title bar testing", &test_window);
if (test_window)
{
+ // FIXME-DOCK: This window cannot be docked within the ImGui Demo window, this will cause a feedback loop and get them stuck.
+ // Could we fix this through an ImGuiWindowClass feature? Or an API call to tag our parent as "don't skip items"?
ImGui::Begin("Title bar Hovered/Active tests", &test_window);
if (ImGui::BeginPopupContextItem()) // <-- This is using IsItemHovered()
{
@@ -3410,7 +3493,7 @@ static void ShowDemoWindowPopups()
{
HelpMarker("Text() elements don't have stable identifiers so we need to provide one.");
static float value = 0.5f;
- ImGui::Text("Value = %.3f <-- (1) right-click this value", value);
+ ImGui::Text("Value = %.3f <-- (1) right-click this text", value);
if (ImGui::BeginPopupContextItem("my popup"))
{
if (ImGui::Selectable("Set to zero")) value = 0.0f;
@@ -3873,7 +3956,7 @@ static void ShowDemoWindowTables()
sprintf(buf, "Hello %d,%d", column, row);
if (contents_type == CT_Text)
ImGui::TextUnformatted(buf);
- else if (contents_type)
+ else if (contents_type == CT_FillButton)
ImGui::Button(buf, ImVec2(-FLT_MIN, 0.0f));
}
}
@@ -4417,14 +4500,16 @@ static void ShowDemoWindowTables()
{
ImGui::TableNextColumn();
ImGui::PushID(column);
- ImGui::AlignTextToFramePadding(); // FIXME-TABLE: Workaround for wrong text baseline propagation
+ ImGui::AlignTextToFramePadding(); // FIXME-TABLE: Workaround for wrong text baseline propagation across columns
ImGui::Text("'%s'", column_names[column]);
ImGui::Spacing();
ImGui::Text("Input flags:");
EditTableColumnsFlags(&column_flags[column]);
ImGui::Spacing();
ImGui::Text("Output flags:");
+ ImGui::BeginDisabled();
ShowTableColumnsStatusFlags(column_flags_out[column]);
+ ImGui::EndDisabled();
ImGui::PopID();
}
PopStyleCompact();
@@ -5666,12 +5751,18 @@ static void ShowDemoWindowMisc()
ImGuiIO& io = ImGui::GetIO();
// Display ImGuiIO output flags
- ImGui::Text("WantCaptureMouse: %d", io.WantCaptureMouse);
- ImGui::Text("WantCaptureMouseUnlessPopupClose: %d", io.WantCaptureMouseUnlessPopupClose);
- ImGui::Text("WantCaptureKeyboard: %d", io.WantCaptureKeyboard);
- ImGui::Text("WantTextInput: %d", io.WantTextInput);
- ImGui::Text("WantSetMousePos: %d", io.WantSetMousePos);
- ImGui::Text("NavActive: %d, NavVisible: %d", io.NavActive, io.NavVisible);
+ IMGUI_DEMO_MARKER("Inputs, Navigation & Focus/Output");
+ ImGui::SetNextItemOpen(true, ImGuiCond_Once);
+ if (ImGui::TreeNode("Output"))
+ {
+ ImGui::Text("io.WantCaptureMouse: %d", io.WantCaptureMouse);
+ ImGui::Text("io.WantCaptureMouseUnlessPopupClose: %d", io.WantCaptureMouseUnlessPopupClose);
+ ImGui::Text("io.WantCaptureKeyboard: %d", io.WantCaptureKeyboard);
+ ImGui::Text("io.WantTextInput: %d", io.WantTextInput);
+ ImGui::Text("io.WantSetMousePos: %d", io.WantSetMousePos);
+ ImGui::Text("io.NavActive: %d, io.NavVisible: %d", io.NavActive, io.NavVisible);
+ ImGui::TreePop();
+ }
// Display Mouse state
IMGUI_DEMO_MARKER("Inputs, Navigation & Focus/Mouse State");
@@ -5704,6 +5795,7 @@ static void ShowDemoWindowMisc()
#else
struct funcs { static bool IsLegacyNativeDupe(ImGuiKey key) { return key < 512 && ImGui::GetIO().KeyMap[key] != -1; } }; // Hide Native<>ImGuiKey duplicates when both exists in the array
const ImGuiKey key_first = 0;
+ //ImGui::Text("Legacy raw:"); for (ImGuiKey key = key_first; key < ImGuiKey_COUNT; key++) { if (io.KeysDown[key]) { ImGui::SameLine(); ImGui::Text("\"%s\" %d", ImGui::GetKeyName(key), key); } }
#endif
ImGui::Text("Keys down:"); for (ImGuiKey key = key_first; key < ImGuiKey_COUNT; key++) { if (funcs::IsLegacyNativeDupe(key)) continue; if (ImGui::IsKeyDown(key)) { ImGui::SameLine(); ImGui::Text("\"%s\" %d (%.02f secs)", ImGui::GetKeyName(key), key, ImGui::GetKeyData(key)->DownDuration); } }
ImGui::Text("Keys pressed:"); for (ImGuiKey key = key_first; key < ImGuiKey_COUNT; key++) { if (funcs::IsLegacyNativeDupe(key)) continue; if (ImGui::IsKeyPressed(key)) { ImGui::SameLine(); ImGui::Text("\"%s\" %d", ImGui::GetKeyName(key), key); } }
@@ -5986,6 +6078,12 @@ void ImGui::ShowAboutWindow(bool* p_open)
#ifdef __clang_version__
ImGui::Text("define: __clang_version__=%s", __clang_version__);
#endif
+#ifdef IMGUI_HAS_VIEWPORT
+ ImGui::Text("define: IMGUI_HAS_VIEWPORT");
+#endif
+#ifdef IMGUI_HAS_DOCK
+ ImGui::Text("define: IMGUI_HAS_DOCK");
+#endif
ImGui::Separator();
ImGui::Text("io.BackendPlatformName: %s", io.BackendPlatformName ? io.BackendPlatformName : "NULL");
ImGui::Text("io.BackendRendererName: %s", io.BackendRendererName ? io.BackendRendererName : "NULL");
@@ -5996,7 +6094,19 @@ void ImGui::ShowAboutWindow(bool* p_open)
if (io.ConfigFlags & ImGuiConfigFlags_NavNoCaptureKeyboard) ImGui::Text(" NavNoCaptureKeyboard");
if (io.ConfigFlags & ImGuiConfigFlags_NoMouse) ImGui::Text(" NoMouse");
if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) ImGui::Text(" NoMouseCursorChange");
+ if (io.ConfigFlags & ImGuiConfigFlags_DockingEnable) ImGui::Text(" DockingEnable");
+ if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) ImGui::Text(" ViewportsEnable");
+ if (io.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleViewports) ImGui::Text(" DpiEnableScaleViewports");
+ if (io.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleFonts) ImGui::Text(" DpiEnableScaleFonts");
if (io.MouseDrawCursor) ImGui::Text("io.MouseDrawCursor");
+ if (io.ConfigViewportsNoAutoMerge) ImGui::Text("io.ConfigViewportsNoAutoMerge");
+ if (io.ConfigViewportsNoTaskBarIcon) ImGui::Text("io.ConfigViewportsNoTaskBarIcon");
+ if (io.ConfigViewportsNoDecoration) ImGui::Text("io.ConfigViewportsNoDecoration");
+ if (io.ConfigViewportsNoDefaultParent) ImGui::Text("io.ConfigViewportsNoDefaultParent");
+ if (io.ConfigDockingNoSplit) ImGui::Text("io.ConfigDockingNoSplit");
+ if (io.ConfigDockingWithShift) ImGui::Text("io.ConfigDockingWithShift");
+ if (io.ConfigDockingAlwaysTabBar) ImGui::Text("io.ConfigDockingAlwaysTabBar");
+ if (io.ConfigDockingTransparentPayload) ImGui::Text("io.ConfigDockingTransparentPayload");
if (io.ConfigMacOSXBehaviors) ImGui::Text("io.ConfigMacOSXBehaviors");
if (io.ConfigInputTextCursorBlink) ImGui::Text("io.ConfigInputTextCursorBlink");
if (io.ConfigWindowsResizeFromEdges) ImGui::Text("io.ConfigWindowsResizeFromEdges");
@@ -6006,7 +6116,10 @@ void ImGui::ShowAboutWindow(bool* p_open)
if (io.BackendFlags & ImGuiBackendFlags_HasGamepad) ImGui::Text(" HasGamepad");
if (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) ImGui::Text(" HasMouseCursors");
if (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos) ImGui::Text(" HasSetMousePos");
+ if (io.BackendFlags & ImGuiBackendFlags_PlatformHasViewports) ImGui::Text(" PlatformHasViewports");
+ if (io.BackendFlags & ImGuiBackendFlags_HasMouseHoveredViewport)ImGui::Text(" HasMouseHoveredViewport");
if (io.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset) ImGui::Text(" RendererHasVtxOffset");
+ if (io.BackendFlags & ImGuiBackendFlags_RendererHasViewports) ImGui::Text(" RendererHasViewports");
ImGui::Separator();
ImGui::Text("io.Fonts: %d fonts, Flags: 0x%08X, TexSize: %d,%d", io.Fonts->Fonts.Size, io.Fonts->Flags, io.Fonts->TexWidth, io.Fonts->TexHeight);
ImGui::Text("io.DisplaySize: %.2f,%.2f", io.DisplaySize.x, io.DisplaySize.y);
@@ -7246,6 +7359,8 @@ static void ShowExampleAppConstrainedResize(bool* p_open)
if (ImGui::Begin("Example: Constrained Resize", p_open, flags))
{
IMGUI_DEMO_MARKER("Examples/Constrained Resizing window");
+ if (ImGui::IsWindowDocked())
+ ImGui::Text("Warning: Sizing Constraints won't work if the window is docked!");
if (ImGui::Button("200x200")) { ImGui::SetWindowSize(ImVec2(200, 200)); } ImGui::SameLine();
if (ImGui::Button("500x500")) { ImGui::SetWindowSize(ImVec2(500, 500)); } ImGui::SameLine();
if (ImGui::Button("800x200")) { ImGui::SetWindowSize(ImVec2(800, 200)); }
@@ -7270,7 +7385,7 @@ static void ShowExampleAppSimpleOverlay(bool* p_open)
{
static int corner = 0;
ImGuiIO& io = ImGui::GetIO();
- ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav;
+ ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav;
if (corner != -1)
{
const float PAD = 10.0f;
@@ -7283,6 +7398,7 @@ static void ShowExampleAppSimpleOverlay(bool* p_open)
window_pos_pivot.x = (corner & 1) ? 1.0f : 0.0f;
window_pos_pivot.y = (corner & 2) ? 1.0f : 0.0f;
ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot);
+ ImGui::SetNextWindowViewport(viewport->ID);
window_flags |= ImGuiWindowFlags_NoMove;
}
ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background
@@ -7624,6 +7740,131 @@ static void ShowExampleAppCustomRendering(bool* p_open)
}
//-----------------------------------------------------------------------------
+// [SECTION] Example App: Docking, DockSpace / ShowExampleAppDockSpace()
+//-----------------------------------------------------------------------------
+
+// Demonstrate using DockSpace() to create an explicit docking node within an existing window.
+// Note: You can use most Docking facilities without calling any API. You DO NOT need to call DockSpace() to use Docking!
+// - Drag from window title bar or their tab to dock/undock. Hold SHIFT to disable docking.
+// - Drag from window menu button (upper-left button) to undock an entire node (all windows).
+// - When io.ConfigDockingWithShift == true, you instead need to hold SHIFT to _enable_ docking/undocking.
+// About dockspaces:
+// - Use DockSpace() to create an explicit dock node _within_ an existing window.
+// - Use DockSpaceOverViewport() to create an explicit dock node covering the screen or a specific viewport.
+// This is often used with ImGuiDockNodeFlags_PassthruCentralNode.
+// - Important: Dockspaces need to be submitted _before_ any window they can host. Submit it early in your frame! (*)
+// - Important: Dockspaces need to be kept alive if hidden, otherwise windows docked into it will be undocked.
+// e.g. if you have multiple tabs with a dockspace inside each tab: submit the non-visible dockspaces with ImGuiDockNodeFlags_KeepAliveOnly.
+// (*) because of this constraint, the implicit \"Debug\" window can not be docked into an explicit DockSpace() node,
+// because that window is submitted as part of the part of the NewFrame() call. An easy workaround is that you can create
+// your own implicit "Debug##2" window after calling DockSpace() and leave it in the window stack for anyone to use.
+void ShowExampleAppDockSpace(bool* p_open)
+{
+ // If you strip some features of, this demo is pretty much equivalent to calling DockSpaceOverViewport()!
+ // In most cases you should be able to just call DockSpaceOverViewport() and ignore all the code below!
+ // In this specific demo, we are not using DockSpaceOverViewport() because:
+ // - we allow the host window to be floating/moveable instead of filling the viewport (when opt_fullscreen == false)
+ // - we allow the host window to have padding (when opt_padding == true)
+ // - we have a local menu bar in the host window (vs. you could use BeginMainMenuBar() + DockSpaceOverViewport() in your code!)
+ // TL;DR; this demo is more complicated than what you would normally use.
+ // If we removed all the options we are showcasing, this demo would become:
+ // void ShowExampleAppDockSpace()
+ // {
+ // ImGui::DockSpaceOverViewport(ImGui::GetMainViewport());
+ // }
+
+ static bool opt_fullscreen = true;
+ static bool opt_padding = false;
+ static ImGuiDockNodeFlags dockspace_flags = ImGuiDockNodeFlags_None;
+
+ // We are using the ImGuiWindowFlags_NoDocking flag to make the parent window not dockable into,
+ // because it would be confusing to have two docking targets within each others.
+ ImGuiWindowFlags window_flags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDocking;
+ if (opt_fullscreen)
+ {
+ const ImGuiViewport* viewport = ImGui::GetMainViewport();
+ ImGui::SetNextWindowPos(viewport->WorkPos);
+ ImGui::SetNextWindowSize(viewport->WorkSize);
+ ImGui::SetNextWindowViewport(viewport->ID);
+ ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
+ ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
+ window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove;
+ window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus;
+ }
+ else
+ {
+ dockspace_flags &= ~ImGuiDockNodeFlags_PassthruCentralNode;
+ }
+
+ // When using ImGuiDockNodeFlags_PassthruCentralNode, DockSpace() will render our background
+ // and handle the pass-thru hole, so we ask Begin() to not render a background.
+ if (dockspace_flags & ImGuiDockNodeFlags_PassthruCentralNode)
+ window_flags |= ImGuiWindowFlags_NoBackground;
+
+ // Important: note that we proceed even if Begin() returns false (aka window is collapsed).
+ // This is because we want to keep our DockSpace() active. If a DockSpace() is inactive,
+ // all active windows docked into it will lose their parent and become undocked.
+ // We cannot preserve the docking relationship between an active window and an inactive docking, otherwise
+ // any change of dockspace/settings would lead to windows being stuck in limbo and never being visible.
+ if (!opt_padding)
+ ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
+ ImGui::Begin("DockSpace Demo", p_open, window_flags);
+ if (!opt_padding)
+ ImGui::PopStyleVar();
+
+ if (opt_fullscreen)
+ ImGui::PopStyleVar(2);
+
+ // Submit the DockSpace
+ ImGuiIO& io = ImGui::GetIO();
+ if (io.ConfigFlags & ImGuiConfigFlags_DockingEnable)
+ {
+ ImGuiID dockspace_id = ImGui::GetID("MyDockSpace");
+ ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags);
+ }
+ else
+ {
+ ShowDockingDisabledMessage();
+ }
+
+ if (ImGui::BeginMenuBar())
+ {
+ if (ImGui::BeginMenu("Options"))
+ {
+ // Disabling fullscreen would allow the window to be moved to the front of other windows,
+ // which we can't undo at the moment without finer window depth/z control.
+ ImGui::MenuItem("Fullscreen", NULL, &opt_fullscreen);
+ ImGui::MenuItem("Padding", NULL, &opt_padding);
+ ImGui::Separator();
+
+ if (ImGui::MenuItem("Flag: NoSplit", "", (dockspace_flags & ImGuiDockNodeFlags_NoSplit) != 0)) { dockspace_flags ^= ImGuiDockNodeFlags_NoSplit; }
+ if (ImGui::MenuItem("Flag: NoResize", "", (dockspace_flags & ImGuiDockNodeFlags_NoResize) != 0)) { dockspace_flags ^= ImGuiDockNodeFlags_NoResize; }
+ if (ImGui::MenuItem("Flag: NoDockingInCentralNode", "", (dockspace_flags & ImGuiDockNodeFlags_NoDockingInCentralNode) != 0)) { dockspace_flags ^= ImGuiDockNodeFlags_NoDockingInCentralNode; }
+ if (ImGui::MenuItem("Flag: AutoHideTabBar", "", (dockspace_flags & ImGuiDockNodeFlags_AutoHideTabBar) != 0)) { dockspace_flags ^= ImGuiDockNodeFlags_AutoHideTabBar; }
+ if (ImGui::MenuItem("Flag: PassthruCentralNode", "", (dockspace_flags & ImGuiDockNodeFlags_PassthruCentralNode) != 0, opt_fullscreen)) { dockspace_flags ^= ImGuiDockNodeFlags_PassthruCentralNode; }
+ ImGui::Separator();
+
+ if (ImGui::MenuItem("Close", NULL, false, p_open != NULL))
+ *p_open = false;
+ ImGui::EndMenu();
+ }
+ HelpMarker(
+ "When docking is enabled, you can ALWAYS dock MOST window into another! Try it now!" "\n"
+ "- Drag from window title bar or their tab to dock/undock." "\n"
+ "- Drag from window menu button (upper-left button) to undock an entire node (all windows)." "\n"
+ "- Hold SHIFT to disable docking (if io.ConfigDockingWithShift == false, default)" "\n"
+ "- Hold SHIFT to enable docking (if io.ConfigDockingWithShift == true)" "\n"
+ "This demo app has nothing to do with enabling docking!" "\n\n"
+ "This demo app only demonstrate the use of ImGui::DockSpace() which allows you to manually create a docking node _within_ another window." "\n\n"
+ "Read comments in ShowExampleAppDockSpace() for more details.");
+
+ ImGui::EndMenuBar();
+ }
+
+ ImGui::End();
+}
+
+//-----------------------------------------------------------------------------
// [SECTION] Example App: Documents Handling / ShowExampleAppDocuments()
//-----------------------------------------------------------------------------
@@ -7722,11 +7963,25 @@ void ShowExampleAppDocuments(bool* p_open)
static ExampleAppDocuments app;
// Options
+ enum Target
+ {
+ Target_None,
+ Target_Tab, // Create documents as local tab into a local tab bar
+ Target_DockSpaceAndWindow // Create documents as regular windows, and create an embedded dockspace
+ };
+ static Target opt_target = Target_Tab;
static bool opt_reorderable = true;
static ImGuiTabBarFlags opt_fitting_flags = ImGuiTabBarFlags_FittingPolicyDefault_;
+ // When (opt_target == Target_DockSpaceAndWindow) there is the possibily that one of our child Document window (e.g. "Eggplant")
+ // that we emit gets docked into the same spot as the parent window ("Example: Documents").
+ // This would create a problematic feedback loop because selecting the "Eggplant" tab would make the "Example: Documents" tab
+ // not visible, which in turn would stop submitting the "Eggplant" window.
+ // We avoid this problem by submitting our documents window even if our parent window is not currently visible.
+ // Another solution may be to make the "Example: Documents" window use the ImGuiWindowFlags_NoDocking.
+
bool window_contents_visible = ImGui::Begin("Example: Documents", p_open, ImGuiWindowFlags_MenuBar);
- if (!window_contents_visible)
+ if (!window_contents_visible && opt_target != Target_DockSpaceAndWindow)
{
ImGui::End();
return;
@@ -7773,6 +8028,12 @@ void ShowExampleAppDocuments(bool* p_open)
doc->DoForceClose();
ImGui::PopID();
}
+ ImGui::PushItemWidth(ImGui::GetFontSize() * 12);
+ ImGui::Combo("Output", (int*)&opt_target, "None\0TabBar+Tabs\0DockSpace+Window\0");
+ ImGui::PopItemWidth();
+ bool redock_all = false;
+ if (opt_target == Target_Tab) { ImGui::SameLine(); ImGui::Checkbox("Reorderable Tabs", &opt_reorderable); }
+ if (opt_target == Target_DockSpaceAndWindow) { ImGui::SameLine(); redock_all = ImGui::Button("Redock all"); }
ImGui::Separator();
@@ -7786,7 +8047,8 @@ void ShowExampleAppDocuments(bool* p_open)
// hole for one-frame, both in the tab-bar and in tab-contents when closing a tab/window.
// The rarely used SetTabItemClosed() function is a way to notify of programmatic closure to avoid the one-frame hole.
- // Submit Tab Bar and Tabs
+ // Tabs
+ if (opt_target == Target_Tab)
{
ImGuiTabBarFlags tab_bar_flags = (opt_fitting_flags) | (opt_reorderable ? ImGuiTabBarFlags_Reorderable : 0);
if (ImGui::BeginTabBar("##tabs", tab_bar_flags))
@@ -7826,6 +8088,53 @@ void ShowExampleAppDocuments(bool* p_open)
ImGui::EndTabBar();
}
}
+ else if (opt_target == Target_DockSpaceAndWindow)
+ {
+ if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_DockingEnable)
+ {
+ NotifyOfDocumentsClosedElsewhere(app);
+
+ // Create a DockSpace node where any window can be docked
+ ImGuiID dockspace_id = ImGui::GetID("MyDockSpace");
+ ImGui::DockSpace(dockspace_id);
+
+ // Create Windows
+ for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++)
+ {
+ MyDocument* doc = &app.Documents[doc_n];
+ if (!doc->Open)
+ continue;
+
+ ImGui::SetNextWindowDockID(dockspace_id, redock_all ? ImGuiCond_Always : ImGuiCond_FirstUseEver);
+ ImGuiWindowFlags window_flags = (doc->Dirty ? ImGuiWindowFlags_UnsavedDocument : 0);
+ bool visible = ImGui::Begin(doc->Name, &doc->Open, window_flags);
+
+ // Cancel attempt to close when unsaved add to save queue so we can display a popup.
+ if (!doc->Open && doc->Dirty)
+ {
+ doc->Open = true;
+ doc->DoQueueClose();
+ }
+
+ MyDocument::DisplayContextMenu(doc);
+ if (visible)
+ MyDocument::DisplayContents(doc);
+
+ ImGui::End();
+ }
+ }
+ else
+ {
+ ShowDockingDisabledMessage();
+ }
+ }
+
+ // Early out other contents
+ if (!window_contents_visible)
+ {
+ ImGui::End();
+ return;
+ }
// Update closing queue
static ImVector<MyDocument*> close_queue;