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<title>brussel/source/20-codegen-compiler/test, branch master-switch-to-build2</title>
<subtitle>Experimental game engine &amp; playground</subtitle>
<id>https://git.rtk0c.com/brussel/atom/source/20-codegen-compiler/test?h=master-switch-to-build2</id>
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<updated>2022-06-04T06:26:44Z</updated>
<entry>
<title>Changeset: 63 [WIP] Rename directories</title>
<updated>2022-06-04T06:26:44Z</updated>
<author>
<name>rtk0c</name>
<email>mail.tianyig@gmail.com</email>
</author>
<published>2022-06-04T06:26:44Z</published>
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<id>urn:sha1:60ccc62f4934e44ad5b905fdbcf458302b8d8a09</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changeset: 61 [BUGGED] Move object kind enums to use generated ToString and FromStrong</title>
<updated>2022-06-04T05:58:28Z</updated>
<author>
<name>rtk0c</name>
<email>mail.tianyig@gmail.com</email>
</author>
<published>2022-06-04T05:58:28Z</published>
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<id>urn:sha1:8510a85f79f706b93982b4e398b187b5f77081dd</id>
<content type='text'>
The old mechanism rely on a specific prefix to Ires and GameObject string representations, but the generator currently leaves the enum value. Therefore all editor (e.g. drag &amp; drop) and IO (e.g. ires loading) mechanisms are broken.</content>
</entry>
<entry>
<title>Changeset: 60 Add struct/class scanning to codegen</title>
<updated>2022-06-03T04:34:16Z</updated>
<author>
<name>rtk0c</name>
<email>mail.tianyig@gmail.com</email>
</author>
<published>2022-06-03T04:34:16Z</published>
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<id>urn:sha1:bd07ae3f4e1bcdedc3e373460671ca9713a03de5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changeset: 56 Buildsystem cleanup: change to layered structure for different targets</title>
<updated>2022-05-31T00:03:20Z</updated>
<author>
<name>rtk0c</name>
<email>mail.tianyig@gmail.com</email>
</author>
<published>2022-05-31T00:03:20Z</published>
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