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<title>brussel/source/10-common, branch master-ui-framework</title>
<subtitle>Experimental game engine &amp; playground</subtitle>
<id>https://git.rtk0c.com/brussel/atom/source/10-common?h=master-ui-framework</id>
<link rel='self' href='https://git.rtk0c.com/brussel/atom/source/10-common?h=master-ui-framework'/>
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<updated>2022-11-26T01:28:07Z</updated>
<entry>
<title>Changeset: 93 Branch comment: [] Port font and UTF-8 string utilities from p6503</title>
<updated>2022-11-26T01:28:07Z</updated>
<author>
<name>rtk0c</name>
<email>mail.tianyig@gmail.com</email>
</author>
<published>2022-11-26T01:28:07Z</published>
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<id>urn:sha1:f3269a49c474ffe4d382c3d60826ad1cfbb7cdc4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changeset: 91 Basic logging infrastructure</title>
<updated>2022-11-26T01:06:58Z</updated>
<author>
<name>rtk0c</name>
<email>mail.tianyig@gmail.com</email>
</author>
<published>2022-11-26T01:06:58Z</published>
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<id>urn:sha1:a0ddfdbcbc6336685362343518770f7bdefd10fe</id>
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</content>
</entry>
<entry>
<title>Changeset: 78 Replace "class" keyword in templates with "typename"</title>
<updated>2022-06-28T19:17:48Z</updated>
<author>
<name>rtk0c</name>
<email>mail.tianyig@gmail.com</email>
</author>
<published>2022-06-28T19:17:48Z</published>
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<id>urn:sha1:6839736b8283a59eb743e1f6058c7d266a3e7f36</id>
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</content>
</entry>
<entry>
<title>Changeset: 73 Add OpaqueIterator</title>
<updated>2022-06-13T03:57:48Z</updated>
<author>
<name>rtk0c</name>
<email>mail.tianyig@gmail.com</email>
</author>
<published>2022-06-13T03:57:48Z</published>
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<id>urn:sha1:e20fa55342621625379dbf3f691fc3fb36230cfc</id>
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</entry>
<entry>
<title>Changeset: 70 Fix cmake and codegen infra</title>
<updated>2022-06-11T18:37:45Z</updated>
<author>
<name>rtk0c</name>
<email>mail.tianyig@gmail.com</email>
</author>
<published>2022-06-11T18:37:45Z</published>
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<id>urn:sha1:f29a141ab4c4308aed66f930a6f3a42cd20a482d</id>
<content type='text'>
- Invoke codegen.exe once with a list of changed files, instead of individually for each changed file (this gives the codegen global access to all the code, allowing more things)
- Initial support for outputting an archive SQLite database that contains all the code info</content>
</entry>
<entry>
<title>Changeset: 68 </title>
<updated>2022-06-10T06:20:33Z</updated>
<author>
<name>rtk0c</name>
<email>mail.tianyig@gmail.com</email>
</author>
<published>2022-06-10T06:20:33Z</published>
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<id>urn:sha1:ab81521707d6ffa3f5d01ad315c0070b54bf468a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changeset: 61 [BUGGED] Move object kind enums to use generated ToString and FromStrong</title>
<updated>2022-06-04T05:58:28Z</updated>
<author>
<name>rtk0c</name>
<email>mail.tianyig@gmail.com</email>
</author>
<published>2022-06-04T05:58:28Z</published>
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<id>urn:sha1:8510a85f79f706b93982b4e398b187b5f77081dd</id>
<content type='text'>
The old mechanism rely on a specific prefix to Ires and GameObject string representations, but the generator currently leaves the enum value. Therefore all editor (e.g. drag &amp; drop) and IO (e.g. ires loading) mechanisms are broken.</content>
</entry>
<entry>
<title>Changeset: 60 Add struct/class scanning to codegen</title>
<updated>2022-06-03T04:34:16Z</updated>
<author>
<name>rtk0c</name>
<email>mail.tianyig@gmail.com</email>
</author>
<published>2022-06-03T04:34:16Z</published>
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<id>urn:sha1:bd07ae3f4e1bcdedc3e373460671ca9713a03de5</id>
<content type='text'>
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</entry>
<entry>
<title>Changeset: 59 Integrate enum codegen into the actual project</title>
<updated>2022-05-31T06:42:02Z</updated>
<author>
<name>rtk0c</name>
<email>mail.tianyig@gmail.com</email>
</author>
<published>2022-05-31T06:42:02Z</published>
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<id>urn:sha1:8a0f2cd0b398ee0b7740e44a0e5fb2f75d090ccb</id>
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</content>
</entry>
<entry>
<title>Changeset: 56 Buildsystem cleanup: change to layered structure for different targets</title>
<updated>2022-05-31T00:03:20Z</updated>
<author>
<name>rtk0c</name>
<email>mail.tianyig@gmail.com</email>
</author>
<published>2022-05-31T00:03:20Z</published>
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