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<title>brussel/buildtools/cmake, branch master</title>
<subtitle>Experimental game engine &amp; playground</subtitle>
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<updated>2022-05-31T00:03:20Z</updated>
<entry>
<title>Changeset: 56 Buildsystem cleanup: change to layered structure for different targets</title>
<updated>2022-05-31T00:03:20Z</updated>
<author>
<name>rtk0c</name>
<email>mail.tianyig@gmail.com</email>
</author>
<published>2022-05-31T00:03:20Z</published>
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<entry>
<title>Changeset: 55 Buildsystem cleanup: add "projectized" targets</title>
<updated>2022-05-30T23:38:45Z</updated>
<author>
<name>rtk0c</name>
<email>mail.tianyig@gmail.com</email>
</author>
<published>2022-05-30T23:38:45Z</published>
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<entry>
<title>Changeset: 53 </title>
<updated>2022-05-30T22:56:29Z</updated>
<author>
<name>rtk0c</name>
<email>mail.tianyig@gmail.com</email>
</author>
<published>2022-05-30T22:56:29Z</published>
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<entry>
<title>Changeset: 48 Set game executable to windows subsystem (no console window)</title>
<updated>2022-05-30T01:40:41Z</updated>
<author>
<name>rtk0c</name>
<email>mail.tianyig@gmail.com</email>
</author>
<published>2022-05-30T01:40:41Z</published>
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<entry>
<title>Changeset: 41 Add logic to parse enums</title>
<updated>2022-05-28T00:31:04Z</updated>
<author>
<name>rtk0c</name>
<email>mail.tianyig@gmail.com</email>
</author>
<published>2022-05-28T00:31:04Z</published>
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