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Project Brussel

Utlilized Open Source Projects

  • Ogre3D: referenced a large number of classes and implementation
  • Urho3D
  • godot
  • Everything else in 3rdparty/

Project Structure

  • cmake: CMake scripts consumed by the root CMakeLists.txt.
  • brussel.common: The "standard library" of this project, included on all targets. Check each target's build script for details.
  • brussel.engine: Shared engine code, included on all targets. Not quite feeling "standard library", more specific to this project.
  • brussel.editor: Shared editor code. Can be disabled on a release build.
  • TODO: move the Editor*.(hpp|cpp) files from engine to here.
  • .common: Vendored libraries.
  • brussel.codegen
  • .comp: Code generator similar to Qt MOC.
  • .rt: Code that's consumed along with output of brussel.codegen.comp.
  • brussel.game: The main game.
  • assets: The assets for the main game.

History

This project started around the summer of 2022, as an experimental game with local, multi-keyboard multiplayer. The scope expanded, distractions happened, and it more or less turned into a playground for cool and cursed engine tricks.

The earliest, Git repo history can be found in project-brussel.orig.

The PlasticSCM history (which includes the imported original Git repo) is in this repo. Grep for all commits with message starting with "Changeset:". The switch happened for the sake of playing with a different VCS. At the time, PlasticSCM advertises itself as both distributed- and centralized-VCS, up to each user's choice. It indeed worked more or less like so, but I was alone, so this made zero difference.

The forked history can be found in project-brussel.2023fork. Eventually I saw problems with PlasticSCM: being bought by Unity, hard-to-use and buggy client, vendor lock-in (repo only existed on their cloud offering). Their fast-export support is broken. After a few attempts at exporting, between 2023 to early 2024, I declared defeat, and then copied the latest version into a Git repo to start from scratch.

This repository is the history from project-brussel.2023fork rebased onto a successful export of the PlasticSCM history. See 3597d7c7aac002bce8b25d9cbaefefc0be77e03d for notes on the export.

Project Name

Originally it was called project-brussel, after a series of game prototypes I was worked on. After moving to Git, the project- prefix is dropped for conciseness.