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#pragma once

#include "GameObject.hpp"

#include <vector>

class BuildingObject : public GameObject {
private:
	RcPtr<GpuMesh> mMesh;
	RcPtr<Material> mMaterial;

public:
	using GameObject::GameObject;

	virtual Tags::GameObjectType GetTypeTag() const override { return Tags::GOT_Building; }

	void SetMeshMaterial(Material* material);
	virtual const Material* GetMeshMaterial() const override;
	void SetMesh(GpuMesh* mesh);
	virtual const GpuMesh* GetMesh() const override;
};