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#include "SceneThings.hpp"
void BuildingObject::SetMeshMaterial(Material* material) {
mMaterial.Attach(material);
// TODO update render
}
const Material* BuildingObject::GetMeshMaterial() const {
return mMaterial.Get();
}
void BuildingObject::SetMesh(GpuMesh* mesh) {
mMesh.Attach(mesh);
// TODO update render
}
const GpuMesh* BuildingObject::GetMesh() const {
return mMesh.Get();
}
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