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#include "Level.hpp"

LevelWrapperObject::LevelWrapperObject(GameWorld* world)
	: GameObject(KD_LevelWrapper, world) {
	mStopFreePropagation = true;
}

LevelWrapperObject::~LevelWrapperObject() {
	for (auto child : GetChildren()) {
		FreeRecursive(child);
	}
}