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#pragma once
#include <glm/glm.hpp>
class Camera {
public:
glm::vec3 pos;
glm::vec3 lookAt;
bool perspective = false;
public:
void Move(glm::vec3 pos);
void LookAt(glm::vec3 pos);
bool HasPerspective() const { return perspective; }
void SetHasPerspective(bool perspective);
glm::mat4 CalcViewMatrix() const;
glm::mat4 CalcProjectionMatrix() const;
};
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