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#pragma once
#include "Player.hpp"
#include "PodVector.hpp"
#include "World.hpp"
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <memory>
#include <vector>
class App {
private:
PodVector<Player*> mPlayers;
std::unique_ptr<GameWorld> mCurrentWorld;
public:
void Init();
void Shutdown();
void Show();
void HandleKey(GLFWkeyboard* keyboard, int key, int action);
};
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