From 18b0c0e122f04b840f563862c5c1e4b2934b55c1 Mon Sep 17 00:00:00 2001 From: hnOsmium0001 Date: Sat, 7 May 2022 15:36:35 -0700 Subject: Fix camera view matrix, [WIP] guizmo --- source/Renderer.hpp | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'source/Renderer.hpp') diff --git a/source/Renderer.hpp b/source/Renderer.hpp index e527476..98a9f28 100644 --- a/source/Renderer.hpp +++ b/source/Renderer.hpp @@ -11,10 +11,9 @@ // TODO add optional support for OpenGL separate attrib binding & only depend on vertex format -class RenderObject { -public: - glm::mat4 worldMatrix; +class GameObject; +class RenderObject { public: RcPtr autofill_TextureAtlas; @@ -52,7 +51,6 @@ struct RendererFrameInfo { Camera* camera; glm::mat4 matrixView; glm::mat4 matrixProj; - glm::mat4 matrixCombined; float time; float deltaTime; }; @@ -65,6 +63,6 @@ private: public: void BeginFrame(Camera& camera, float currentTime, float deltaTime); const RendererFrameInfo& GetLastFrameInfo() const { return mFrame; } - void Draw(const RenderObject* objects, size_t count); + void Draw(const RenderObject* objects, const GameObject* gameObject, size_t count); void EndFrame(); }; -- cgit v1.2.3-70-g09d2