From f54370de7e4214cb7813d26b1a39a8f6e42b7b56 Mon Sep 17 00:00:00 2001 From: hnOsmium0001 Date: Mon, 25 Apr 2022 20:22:07 -0700 Subject: Initial work on rendering sprites to screen --- source/EditorAttachmentImpl.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'source/EditorAttachmentImpl.cpp') diff --git a/source/EditorAttachmentImpl.cpp b/source/EditorAttachmentImpl.cpp index 75d93cb..5193f84 100644 --- a/source/EditorAttachmentImpl.cpp +++ b/source/EditorAttachmentImpl.cpp @@ -7,14 +7,14 @@ EditorAttachment::EditorAttachment() { std::unique_ptr EaGameObject::Create(GameObject* object) { EditorAttachment* result; - using namespace Tags; - switch (object->GetTypeTag()) { - case GOT_Player: result = new EaPlayer(); break; - case GOT_LevelWrapper: result = new EaLevelWrapper(); break; + auto kind = object->GetKind(); + switch (kind) { + case GameObject::KD_Player: result = new EaPlayer(); break; + case GameObject::KD_LevelWrapper: result = new EaLevelWrapper(); break; default: result = new EditorAttachment(); break; } - result->name = NameOf(object->GetTypeTag()); + result->name = GameObject::ToString(kind); return std::unique_ptr(result); } -- cgit v1.2.3-70-g09d2