From 18b0c0e122f04b840f563862c5c1e4b2934b55c1 Mon Sep 17 00:00:00 2001 From: hnOsmium0001 Date: Sat, 7 May 2022 15:36:35 -0700 Subject: Fix camera view matrix, [WIP] guizmo --- source/App.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/App.cpp') diff --git a/source/App.cpp b/source/App.cpp index 421adb5..15ffd27 100644 --- a/source/App.cpp +++ b/source/App.cpp @@ -25,7 +25,7 @@ App::App() mMainCamera.name = "Main Camera"s; mMainCamera.Move(glm::vec3(0, 0, 1)); - mMainCamera.LookAt(glm::vec3(0, 0, 0)); + mMainCamera.LookAtAngle(glm::vec3(0, 0, -1)); mMainCamera.SetHasPerspective(false); } @@ -101,7 +101,7 @@ void App::Draw(float currentTime, float deltaTime) { } auto renderObjects = obj->GetRenderObjects(); - mWorldRenderer.Draw(renderObjects.data(), renderObjects.size()); + mWorldRenderer.Draw(renderObjects.data(), obj, renderObjects.size()); } mWorldRenderer.EndFrame(); -- cgit v1.2.3-70-g09d2