diff options
Diffstat (limited to 'assets')
-rw-r--r-- | assets/Shaders/Default.glsl | 30 | ||||
-rw-r--r-- | assets/Shaders/Default.json | 32 |
2 files changed, 62 insertions, 0 deletions
diff --git a/assets/Shaders/Default.glsl b/assets/Shaders/Default.glsl new file mode 100644 index 0000000..d103102 --- /dev/null +++ b/assets/Shaders/Default.glsl @@ -0,0 +1,30 @@ +#type vertex +#version 330 core + +layout(location = 0) in vec3 pos; +layout(location = 1) in vec4 color; + +out Vertex2Fragmnet { + vec4 color; +} v2f; + +// Standard PainterHost uniform +uniform mat4 transformation; + +void main() { + gl_Position = transformation * vec4(pos, 1.0); + v2f.color = color; +} + +#type fragment +#version 330 core + +in Vertex2Fragmnet { + vec4 color; +} v2f; + +out vec4 fragColor; + +void main() { + fragColor = v2f.color; +} diff --git a/assets/Shaders/Default.json b/assets/Shaders/Default.json new file mode 100644 index 0000000..d294372 --- /dev/null +++ b/assets/Shaders/Default.json @@ -0,0 +1,32 @@ +{ + "Inputs": [ + { + "Semantic": "Position", + "Name": "pos", + "ScalarType": "float", + "Width": 1, + "Height": 3, + "ArrayLength": 1, + "OpenGLLocation": 0 + }, + { + "Semantic": "Color1", + "Name": "color", + "ScalarType": "float", + "Width": 1, + "Height": 4, + "ArrayLength": 1, + "OpenGLLocation": 1 + } + ], + "Outputs": [ + { + "Name": "fragColor", + "ScalarType": "float", + "Width": 1, + "Height": 4, + "ArrayLength": 1, + "OpenGLLocation": 0 + } + ] +}
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