diff options
Diffstat (limited to 'assets/Shaders/S_Default.glsl')
-rw-r--r-- | assets/Shaders/S_Default.glsl | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/assets/Shaders/S_Default.glsl b/assets/Shaders/S_Default.glsl deleted file mode 100644 index 1d93471..0000000 --- a/assets/Shaders/S_Default.glsl +++ /dev/null @@ -1,38 +0,0 @@ -#type vertex -#version 330 core - -layout(location = 0) in vec3 pos; -layout(location = 1) in vec4 color; -layout(location = 2) in vec2 texcoord; - -out Vertex2Fragmnet { - vec4 color; - vec2 texcoord; -} v2f; - -// Autofill uniforms -uniform mat4 transformation; - -void main() { - gl_Position = transformation * vec4(pos, 1.0); - v2f.color = color; - v2f.texcoord = texcoord; -} - -#type fragment -#version 330 core - -in Vertex2Fragmnet { - vec4 color; - vec2 texcoord; -} v2f; - -out vec4 fragColor; - -// Material uniforms -uniform sampler2D textureAtlas; -uniform vec4 taint; - -void main() { - fragColor = texture(textureAtlas, v2f.texcoord) * v2f.color * taint; -} |