aboutsummaryrefslogtreecommitdiff
path: root/assets/Shaders/S_Default.glsl
diff options
context:
space:
mode:
Diffstat (limited to 'assets/Shaders/S_Default.glsl')
-rw-r--r--assets/Shaders/S_Default.glsl38
1 files changed, 0 insertions, 38 deletions
diff --git a/assets/Shaders/S_Default.glsl b/assets/Shaders/S_Default.glsl
deleted file mode 100644
index 1d93471..0000000
--- a/assets/Shaders/S_Default.glsl
+++ /dev/null
@@ -1,38 +0,0 @@
-#type vertex
-#version 330 core
-
-layout(location = 0) in vec3 pos;
-layout(location = 1) in vec4 color;
-layout(location = 2) in vec2 texcoord;
-
-out Vertex2Fragmnet {
- vec4 color;
- vec2 texcoord;
-} v2f;
-
-// Autofill uniforms
-uniform mat4 transformation;
-
-void main() {
- gl_Position = transformation * vec4(pos, 1.0);
- v2f.color = color;
- v2f.texcoord = texcoord;
-}
-
-#type fragment
-#version 330 core
-
-in Vertex2Fragmnet {
- vec4 color;
- vec2 texcoord;
-} v2f;
-
-out vec4 fragColor;
-
-// Material uniforms
-uniform sampler2D textureAtlas;
-uniform vec4 taint;
-
-void main() {
- fragColor = texture(textureAtlas, v2f.texcoord) * v2f.color * taint;
-}