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authorhnOsmium0001 <[email protected]>2022-04-09 13:29:41 -0700
committerhnOsmium0001 <[email protected]>2022-04-09 13:29:41 -0700
commit906557f094e407ce21d429ef647bc75fe3179cf1 (patch)
tree5e6aaed6537a0328318b6cd6561f6a76bf8aa27d /source/EditorCoreAPI.hpp
parente47a98793e58a5dbbe76bfed27e59408e43538e4 (diff)
More work on editor
Diffstat (limited to 'source/EditorCoreAPI.hpp')
-rw-r--r--source/EditorCoreAPI.hpp18
1 files changed, 0 insertions, 18 deletions
diff --git a/source/EditorCoreAPI.hpp b/source/EditorCoreAPI.hpp
deleted file mode 100644
index fa68822..0000000
--- a/source/EditorCoreAPI.hpp
+++ /dev/null
@@ -1,18 +0,0 @@
-// This file contains minimal definitions for other game components to integrate with editor
-// Doing this instead of directly includign EditorCore.hpp and drastically remove the amount of code that needs to be dragged into every header
-
-#pragma once
-
-// Forward declarations
-class App;
-class GameWorld;
-
-class EditorGameObjectAttachment;
-struct EditorGameObjectAttachmentDeleter {
- void operator()(EditorGameObjectAttachment* obj);
-};
-
-class EditorInstance;
-EditorInstance* EditorInstance_Alloc(App* app, GameWorld* world);
-void EditorInstance_Free(EditorInstance* editor);
-void EditorInstance_Show(EditorInstance* editor);