diff options
author | hnOsmium0001 <[email protected]> | 2022-04-19 12:36:02 -0700 |
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committer | hnOsmium0001 <[email protected]> | 2022-04-19 12:36:02 -0700 |
commit | 497a0ddb2ab57f6c517543ca20ea1b8333214710 (patch) | |
tree | aa2b806837310e8abe8fdcc32a5b590496196e2b /assets/.stationary/Shaders/Default.glsl | |
parent | 2a5234a512c19582d261a7ccb692fc634dcb74f0 (diff) |
Add hardcoded dependencies for IresManager, migrate Shader to Ires
Diffstat (limited to 'assets/.stationary/Shaders/Default.glsl')
-rw-r--r-- | assets/.stationary/Shaders/Default.glsl | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/assets/.stationary/Shaders/Default.glsl b/assets/.stationary/Shaders/Default.glsl new file mode 100644 index 0000000..1d93471 --- /dev/null +++ b/assets/.stationary/Shaders/Default.glsl @@ -0,0 +1,38 @@ +#type vertex +#version 330 core + +layout(location = 0) in vec3 pos; +layout(location = 1) in vec4 color; +layout(location = 2) in vec2 texcoord; + +out Vertex2Fragmnet { + vec4 color; + vec2 texcoord; +} v2f; + +// Autofill uniforms +uniform mat4 transformation; + +void main() { + gl_Position = transformation * vec4(pos, 1.0); + v2f.color = color; + v2f.texcoord = texcoord; +} + +#type fragment +#version 330 core + +in Vertex2Fragmnet { + vec4 color; + vec2 texcoord; +} v2f; + +out vec4 fragColor; + +// Material uniforms +uniform sampler2D textureAtlas; +uniform vec4 taint; + +void main() { + fragColor = texture(textureAtlas, v2f.texcoord) * v2f.color * taint; +} |