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authorhnOsmium0001 <[email protected]>2022-04-03 18:36:23 -0700
committerhnOsmium0001 <[email protected]>2022-04-03 18:36:23 -0700
commitebd42760caaec8330a3c028f31adc7bc0b339d16 (patch)
treea1a01147b78f10f467b757ecee7056d09d594230 /3rdparty/glfw/source/src/win32_module.c
Initial commit
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1 files changed, 49 insertions, 0 deletions
diff --git a/3rdparty/glfw/source/src/win32_module.c b/3rdparty/glfw/source/src/win32_module.c
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+++ b/3rdparty/glfw/source/src/win32_module.c
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+//========================================================================
+// GLFW 3.4 Win32 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2021 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+void* _glfwPlatformLoadModule(const char* path)
+{
+ return LoadLibraryA(path);
+}
+
+void _glfwPlatformFreeModule(void* module)
+{
+ FreeLibrary((HMODULE) module);
+}
+
+GLFWproc _glfwPlatformGetModuleSymbol(void* module, const char* name)
+{
+ return (GLFWproc) GetProcAddress((HMODULE) module, name);
+}
+