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authorhnOsmium0001 <[email protected]>2022-04-03 18:36:23 -0700
committerhnOsmium0001 <[email protected]>2022-04-03 18:36:23 -0700
commitebd42760caaec8330a3c028f31adc7bc0b339d16 (patch)
treea1a01147b78f10f467b757ecee7056d09d594230 /3rdparty/glfw/source/src/null_joystick.c
Initial commit
Diffstat (limited to '3rdparty/glfw/source/src/null_joystick.c')
-rw-r--r--3rdparty/glfw/source/src/null_joystick.c58
1 files changed, 58 insertions, 0 deletions
diff --git a/3rdparty/glfw/source/src/null_joystick.c b/3rdparty/glfw/source/src/null_joystick.c
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--- /dev/null
+++ b/3rdparty/glfw/source/src/null_joystick.c
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+//========================================================================
+// GLFW 3.4 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2016-2017 Camilla Löwy <[email protected]>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWbool _glfwInitJoysticksNull(void)
+{
+ return GLFW_TRUE;
+}
+
+void _glfwTerminateJoysticksNull(void)
+{
+}
+
+int _glfwPollJoystickNull(_GLFWjoystick* js, int mode)
+{
+ return GLFW_FALSE;
+}
+
+const char* _glfwGetMappingNameNull(void)
+{
+ return "";
+}
+
+void _glfwUpdateGamepadGUIDNull(char* guid)
+{
+}
+